i’m not sure how to phrase this right and i seem to be having problems with the search function here at the forum.
in the course of making some furniture to be converted into models, i noticed that some solid brushes were not blocking bullets. more precisely they appeared to be stopping bullets since they are leaving their wall mark decals on the surface, but looking behind the brush and you can see bullet impacts there as well. those extra impacts behind the solid brush seem to reflect the surface parms of the brush you are shooting through. so say i have glass in front of wood, the bullets will impact the glass leaving the glass style bullet marks but it also leaves glass style marks on the wood behind it(no dark spot in center of decal, long fracture lines).
at first i thought it was because i was using some small grid settings but i can see it happening with a brush up to 16 units thick. i also thought it had something to with glass but it’s happening with default shaders as well. i don’t actually know if the bullet is going through or if it’s just the decal being projected through since i’m just testing this in devmap mode.
just tested with a func explosive behind it and it appears it’s just the decal being projected only. that’s okay for fair-gameplay but it sure throws off the illusion of the game.
if anyone knows what i’m doing wrong i’d appreciate the help.
