During the beta testing of my map ut_streets2, people have complained about major FPS lag when around a certain tree that I made using the q3_clipmodel in my shader to clip the trunk.
models/mapobjects/s8s/trunk
{
qer_editorimage models/mapobjects/s8s/trunk.tga
q3map_nonplanar
q3map_forcemeta
q3map_clipmodel
{
map models/mapobjects/s8s/trunk.tga
}
{
map $lightmap
blendFunc filter
rgbGen identity
}
}
this is the tree in question, the trunk is about 300 verts.
is there any reason why when they get close to this tree the FPS drops from a raging 300 fps to about 40?..and about 5fps when they are Touching the trunk?