I made some .ase models for a Quake 3 map.
I made the shader but i have some problems.
- The Model does not clip.
- I used a patch to model some weed and want the poly to be textured from two sides. I used “Cull none” in my shader but it is not working.
Here’s the shader. My shader is in the shaderlist.txt, too.
models/mapobjects/pad_fies/grashalm_default
{
qer_editorimage textures/fiesling/gruen_normal.tga
q3map_nonplanar
q3map_forcemeta
q3map_splotchfix
q3map_shadeAngle 80
q3map_clipModel
cull none
{
map $lightmap
rgbGen identity
}
{
map textures/fiesling/gruen_normal.tga
blendFunc GL_DST_COLOR GL_SRC_COLOR
rgbgen identity
}
}
I can’t find the error.
Just not to forget. I’m using the latest q3map2 aviable.
Here’s a shot of a first testmap so you can see what the models are looking like. It’s a map for a mod.

