clipboard and notebook...!


(kat) #1

I’ve not seen anybody post a question on this so…

…in SP the only way so far that I’ve managed to get clipboards to work properly (with a lot of help from a friend) was by editing the ‘default’ clipboard.menu files and making an entry in there refering to my text file(s). This obviously creates the ‘overwriting defaults when distributing’ problem, is there a way to get the CB to show up without having to do this??


(demonspawn) #2

Great question, I haven’t been able to get any info on that either, your friends help is new to me as well
“was by editing the ‘default’ clipboard.menu files and making an entry in there refering to my text file(s).”
It would be great to have my clip boards working to drive my story along.

On a side note is there anyway to change the
“changelevel gamefinished 250” peramiters to display your own set of credits at the end of your map?? I would love to mention all the people who helped me as well as give a prelude to up-comming maps in my Operation Evil Eye series.

Probebly should have been a seperate post but o-well

Map on


(sock) #3

To get round the problems of having to edit the default files you need to create your own MOD directory and run it as a seperate addon to the existing game.

You will need to create a new shortcut to wolf and run it with the following extra command line parameter.

+set fs_game [your new mod name]

Then create your new directory under the default rtcw directory. (the same directory level as “main”) Then you can change/update as many of the original files as you like and not change any other authors stuff.

For example:

RTCW
± Main
| ± Maps
| ± Scripts
| ± Textures
± [My new MOD]
| ± Maps
| ± Scripts
| ± Textures
|

Sock
3D Brush Monkey

EDIT: Stupid HTMP don’t like greater/less than brackets. Plus give a ASCII example!

<font size=-1>[ This Message was edited by: sock on 2002-07-09 11:40 ]</font>

<font size=-1>[ This Message was edited by: sock on 2002-07-09 11:42 ]</font>


(kat) #4

cheers again sock… I thought this is what we’d have to do, because it also raises the question of how people would play your games without resorting to dropping the console and typing it in…! This is the answer a ‘mini-mod’…!


(Ghast) #5

Must be more to this?

Files needed to add/edit/configure to get mini-mod to appear as option?

Shortcut only worked at saving default game assets to newly created folder G

KoS’ batch file seems easier?

Am trying to get EyeRoniK’s response from Gray Matter to work?

We are glad to help anyway we can. Although we all here are very busy and honestly we don’t often search the web for sites and fourms. I know some of the team visits some fourms off and on but I don’t know which ones. Probably the best way to get ahold of me is to send me an email.

Now for clipboards:

First the entity is item_clipboard

Some of the keys used are:

angle: the value will make the clipboard in that direction.

model: use the clipboard2.md3 model when laying the clipboard on a table. Any md3 can be placed in this field. If you want to make new clipboard art you can just call it from this key.

popup: <name of menu file>

example: for the first clipboard seen in RtCW the popup field is clip_interogate. Look in the file called clipboard.menu located in the ui folder.

//////////////////////////////// cl_2_interrogate ///////////////////////////////////

itemDef {

group clip_interrogate
name clip_interrogate
rect 0 0 320 440
style 3
background “document1.tga”
visible 0
decoration
}

itemDef {

name clip_interrogate
rect 18 78 280 322
group clip_interrogate
textfile “text/EnglishUSA/cl_2_interrogate.txt”
textscale .18
forecolor .1 .1 .1 .9
visible 0
autowrapped
decoration

}

itemDef {

name clip_interrogate
rect 18 78 280 322
group clip_interrogate
textfile “text/EnglishUSA/cl_2_interrogate.txt”
textscale .18
forecolor .1 .1 .1 .6
visible 0
autowrapped
decoration

}

//////////////////////////////// xxxxxxxxxxxxxxx ///////////////////////////////////

and in the file cl_2_interrogate.txt:

Interrogation Report - March 17, 1943

Subject: Unknown

Interrogator: Doctor Zee

Very little information was divulged by this subject. He was subjected to 77% standard current before expiring. We did discover a cyanide tablet hidden in a compartment of the subjects boot. This discovery leads us to believe that he and his accomplice are allied spies, although we have not determined at this time which agency they may be working for.

I believe that I will achieve better results from his accomplice.

Subject time of death: 15:35

The file is reffered to twice just to make the printing darker.

Hope this all helps,

Dan Koppel

Lead Designer

GMI Studios



(kat) #6

On 2002-08-22 20:04, Ghast wrote:
Must be more to this?

Files needed to add/edit/configure to get mini-mod to appear as option?..

my scriptmonkey friend and I have our little SP ‘mod’ running OK from it’s own shortcut (*.exe of sorts - as mentioned by sock above), it seems to be the only way you can get things like the ‘notebook’ and various other ‘manuals’ to work. As soon as you go back into the default interface/load you loose these things.

What that script is basically doing is pulling up a text file that in the text/EnglishUSA folder. If you look at the file name you can find the file in there and open it in notepad for inspection.

To set yours to appear you have to place the entity in the map where youwant it to be and add the ‘keyvalue pair’ of ‘popup’ and ‘your clip board name’.

Once you’ve done that, you then use that text you posted, changing the main reference to the same as that namevalue you used above in the ‘popup’ bit, change the file paths to pickup the correct text files you’ve edited and then drop the whole lot into your mod folder.

It takes a bit of fiddling but it does work.


(Ghast) #7

well knowing that something does work is the first step I guess.

I’ve been switching heads on models, adding skins etc for SP and using byzard’s sp_ai_list1.pk3 for testing purposes.

Of course the sp_(insert letter greater than p) workaround is needed to get my changed default files to load last.

This batch file or mini mod is all new to me, I can get sp_ai_list1 to display in Options, but Lauch only loads opening cutscene, there MUST be more that needs changing, added, edited, configured?

<font size=-1>[ This Message was edited by: Ghast on 2002-08-22 20:29 ]</font>

This is the shortcut Fargo_NL uses with RTDM (Return To Dungeon Master)

"[DRIVE]:Return to Castle WolfensteinWolfSP.exe +set fs_homepath main +set fs_game rtdm +set nextmap “spmap rtdm” +exec

Do any of these workarounds create a notebook that updates itself?

<font size=-1>[ This Message was edited by: Ghast on 2002-08-22 20:43 ]</font>


(kat) #8

…Do any of these workarounds create a notebook that updates itself?

ah… that’s sounds like a different question, am I correct in assuming you want to add more pages to the notebook as you go thru the level?? I haven’t looked at the notebook myself yet, just the clipboard and the ‘holdable book’ (the venom handbook etc…)

just had a look thru the UI folder… take a look at this file notebook.menu that might be the file you need to edit to get the notebook working…