I’m thinking about changing the landmines to Claymore landmines. You know: rectangular little thingies that spray shrapnel forward when a hidden cable is tripped or with some other means of detonation .
I guess i could modify the landmine code to make it ‘shoot’ bullets when activated, but I’d like to implement the tripwire thing, and i’m clueless about it. do the gurus have any hint about how to do it?
i wish q3 engine had ‘linedefs’ like good old doom had.
:moo:

