Because I really don’t like the actual system and think that splashDamage can do this in a better way, I publish again my idea here, to push it and create a debate about it :
I think it’s possible to conserve the advantages of class based objectives with class-less objectives.
To do that, the game should propose to the players to choose one role during a game, this role is independent of the class/merc.For example, if the attack team needs to plant a bomb, then hacks an objective, then escorts a vehicle, we can imagine that the attack team have 2 role slots for carry a bomb, 2 role slots for carry a hack utility, and 2 role slots to carry a tools to repair the ECV.
During the game, anyone of the attack team can take on of this slot, like with the class system selection. Like in Red Orchestra 2 (http://www.tacticalsites.com/~mindkill/images/2011-10-13_00003.jpg) , when you join a squad, you can take a place in the squad (squad leader, rifleman, etc.)
Finally, defense and secondary objectives may request others role slots.With a such system, what it’s important is to indicate to others players (allies and ennemies) when a player, for example, carries a bomb.
And of course, a possibility to force a player to release a slot through a vote.The advantage of a such system is that we conserve the principle that only some players can realize an objective, which is a core feature for the teamplay.
And SplashDamage can also work in total freedom on mercs to attract players to buy new mercs, with no restrictions/limits on the objectives system.
But the drawback of this system is that if all slots of a role are occupied, an another player can’t choose to play this role/objective (But, hey ! We are here for the teamplay !).
I hope that my post describe well my idea, my english is not the best.


