the biggest gripe i have with this game, although i do enjoy it, is that the mechanic of leveling and gaining skills is counter-intuitive to the idea that you need specific class to complete an objective.
i have 2 characters currently, one is an engy and one is a med. if i am on either one, i am reluctant to change class because i would have a distinct disadvantage over players playing dedicated classes. yet, often i find myself on a team that has no one playing the class needed for the objective.
i do not see this as the same as having a 3 map campaign and an ability to gain skill levels within that, like the previous 2 sd games. for one, you keep 2 out of the 3 skills no matter what class you swap to. also, you got usefull things when you leveled up, rather than something you generally needed, like sprint+gren/reload.
i am not against the idea of customizing your toon, but you would almost need skill trees within classes to make it of any use. not to bring WOW into the discussion, but rambo med/pure med/suicide med would almost seem to make sense. as it stands, players are just reverting to deathmatch because they dont want to change to a lvl 0 soldier just to blow something up.
