Limiting classes would make sense if you didn’t have a rooster of 3 characters to pick, when locked in. Just how effective those characters are in groups tends to mean a down side, low ammo and area denial with few field ops, low damage output and damage sponges with few assaults, slow health regeneration and slow, ineffective revives with few medics, low defenses and slow c4 arming and disposal without engineers. Its just bad to limit someone of a character that they took to the game if someone else I’d playing that character class, even then there’s going to be one who obviously knows what he or she is doing, playing their character right, and the simplicity of the character class, and ease to stand your ground or rush pass enemy defenses is another question entirely.