Class Limit


(CCP115) #1

Why aren’t there maximum numbers of classes for people to have in one game, so that way you can’t have for example, more than two Auras, and more that 2 Skyhammers? I have seen a lot of complaining on this forum on those two and Proxy, and I gotta agree, those three are very strong.

Maybe even enforce it only in competitive, and leave casuals to class spam.


(Reddeadcap) #2

Limiting classes would make sense if you didn’t have a rooster of 3 characters to pick, when locked in. Just how effective those characters are in groups tends to mean a down side, low ammo and area denial with few field ops, low damage output and damage sponges with few assaults, slow health regeneration and slow, ineffective revives with few medics, low defenses and slow c4 arming and disposal without engineers. Its just bad to limit someone of a character that they took to the game if someone else I’d playing that character class, even then there’s going to be one who obviously knows what he or she is doing, playing their character right, and the simplicity of the character class, and ease to stand your ground or rush pass enemy defenses is another question entirely.


(solt.) #3

I suspect that as the competitive meta game emerges you will see class limits implemented in one way or another.

If anyone has any insight into team compositions in competitive play please feel free to drop your 2c in this thread: forums.dirtybomb.nexon.net/discussion/1852/lets-talk-team-composition#latest


(CCP115) #4

Redcap, that’s some great insight, but I was really just meaning on a surface level in comp, to just limit classes straight up. Let’s be honest, who wants 6 Skyhammers? So people could still take Skyhammer, but you couldn’t have more than three at a time. So if you had an idiot on your team who didn’t listen, he could take Skyhammer, even though you had established pregame that only person A, B, and C could play Skyhammer.


(humaneBerry) #5

Here is a super wild and and crazy idea that probably is not doable because people jump in and out of games all the time but it would still be cool.

Actual drafting from the merc pool at the start of the game. Each person gets to pick 3 mercs from the pool and then you could have limited mercs (3 proxys per team or whatever). Once the draft is over you have your 3 mercs to play as usual.

Not doable most probably but sounds fun to me!


(netherRecord) #6

[quote=“humaneBerry;10635”]Here is a super wild and and crazy idea that probably is not doable because people jump in and out of games all the time but it would still be cool.

Actual drafting from the merc pool at the start of the game. Each person gets to pick 3 mercs from the pool and then you could have limited mercs (3 proxys per team or whatever). Once the draft is over you have your 3 mercs to play as usual.

Not doable most probably but sounds fun to me![/quote]

What like League of Legends or DOTA? This game does kind of feel like an FPS equivalent to them but implementing a drafting system would be tough in a 16 player game.


(humaneBerry) #7

[quote=“netherRecord;10777”]

What like League of Legends or DOTA? This game does kind of feel like an FPS equivalent to them but implementing a drafting system would be tough in a 16 player game. [/quote]

The competetive games, from my understanding, will only be 5v5 the same as a moba. However it was merely wishful thinking and nothing I actually expect them to do.
I enjoy the tactical element of the draft in dota/lol wich is what i want them to capture.


(CCP115) #8

[quote=“humaneBerry;10818”][quote=“netherRecord;10777”]

What like League of Legends or DOTA? This game does kind of feel like an FPS equivalent to them but implementing a drafting system would be tough in a 16 player game. [/quote]

The competetive games, from my understanding, will only be 5v5 the same as a moba. However it was merely wishful thinking and nothing I actually expect them to do.
I enjoy the tactical element of the draft in dota/lol wich is what i want them to capture.[/quote]

Sounds good to me tbh.