Watching one of the interviews at Pax i noticed it mentiond that
engineer is fastest at repairing and hacking.
Which made me think why. Yes fastest for repair and build but hack.
ive found the slower speeds of the other classes next to useless being so slow.
so my idea is a class bias depending on the objective.
repair/build - engineer is faster
plantc4/defuse - soldier is faster
hack - covert is faster
steal - medic is faster
capture spawn point - field ops is faster
if a class is not the fastest then they are at 50% speed.
this will give a little more class definition and will actually make the classless game stronger.
as at the moment its very much like engie does all. bias is all his/hers.
i just think it could add a tad more depth to character selection.
so you can still complete an obj no matter what class but now
certain characters have certain strengths depending on the obj that makes sense.
What we have now is still way short of that: you’re not hopeless without an engie and can progress an objective while you wait for someone to respawn as one.
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