This is a duplicate post i made on bethesda forums also:
I really do not understand how the ladders work, nor the match records or actually any of it…
Last night my clan Goon Mob had 2 matches arranged:
Match 1: [GOON] vs [HRD], 3v3 holiday event ladder match at 22:30 est. We joined game, waited til 23:00 then after several attempts to contact [HRD] memebers with no response we decided it was a no show.
But the ladder doesn’t see this…so we didn’t get rewarded a win, cant start with out them cuz that needs 4 players…Holiday ladder should have 2 wins for [GOON] and 1 win 1 loss for [HRD], issue needs to be fixed.
Match 2: [GOON] vs [GFK], 5v5 global ladder match at 23:45 est, Everyone attempting to join had a problem joining (full game message for me), we both had all 5 players ready but could only get 4 per side in at one time, game was also marred by the fact [GOON] voip was fully functional, [GFK] voip was messed up, certain players could hear each others, some players couldn’t be heard by anyone on either side during warm up.
Ladder: doesn’t reflect the win we got, neither does match history…
What we need…
A clan index, rather than ALL user created clans being on the ladder, they should be on an index listing mo,st members to least.
Ladders, Only teams on ladders should have recorded at least 1 win or have minimum of 5 players.
NO shows, clan site/game needs to have a way to detect a no-show from a clan, and give them a loss, team that shows up records the win, you cant start a 3v3 if the other team doesn’t show up, so it cant default win/loss.
Clan site is [censored], don’t work for the most, doesn’t record match results very well at all, has my clan at rank 147 after 2 wins…but says we have 0 wins 0 loss’
Stats ID vs PSNid/XBL ID etc: The site should have the correct in-game id, not whatever you choose, this makes communicating with other clans very hard.
I have helped DEV on a few mmo/rpg servers and we used 2 things that could highly benefit this game, 1: TEST SERVER, before anything was released publicly it was played, trialed and tested on a test server by a selected group of testers (actual game players who had been chosen to help
2. BETA …don’t need explaining