very thx Northerner =)
You can update your servers : the final edition is uploaded
when was the final version released?
is it any different then this one or is this the final?
if the final is different you should have renamed it
OK, downloaded it from FilePlanet and upped it to WolfMap: http://wolfmap.gameprophets.com/details.php?file_id=1467
The RtCW-Version is still Beta?
One of my favorite movies as well, so I was glad to try your map, though where i pub will not put your amp in roation do to the size.
I would suggest as others have done that you need more variation. You have a wonderful canvas created that needs to be played with more, gloomier would be nice liek the movie.
I would put green fog in the lower levels
yes you’re right.
Damn it it’s not the finale edition !
The green fog is an excellent idea ! very thx
I f you have another idea , I very want to finish this map properly !
about the green mist/fog , I was thinking at work tongiht, that it should lead to the ship/boat just like in the movie where the source is the enemy.
Nice that your such a good listener as well as map builder. Good luck.
I am not a map builder a long time wolf player, so grain of salt her should be taken.
In a way it should have the feel of the map “Resurrection” don’t you think??? dark, moldy, steam vents, cobblestone.
Perhaps some othe lower areas could have roofs, or some kind of coverage.
Right now: it is a large map, though it feels small because most the environement can be played exactly the same way, " the upper level wins, as they shoot down at you". Just a little more tactical variety maybe
Again great work so far, great that you seem to be making this map for both ET and RTCW, awesome choice in subject matter, and I would play it right now with no changes.
perhaps have a look at some of the images here to get idea for more detail in your map. it looks a bit bare at the moment
very thanks I will work now !
I think the RTCW version is the finale version.
A question, is it preferable to use a night skyboxe ? As the movie ambience.
I have also the idea of putting a the Krank’s lab on the sea
I want to change the brick texture and add more pipes.
Change some windws textures.
Is that right ?
Yes to pipes.
Yes to night sky.
Double yes to crank lab.
I wish you could have a skin for the axis to all be Krank’s clones, but obviously this is a map not a mod.
Ok now i will have work give me one month, cause i’ve just finish the remake of mp_assault and i think it will be fast to make a final version.
I wish you could have a skin for the axis to all be Krank’s clones, but obviously this is a map not a mod.
using remapsahders its posible to allter a limited number of skins for just one map without having to effect any other maps played on the server
so you could alter all the face images to make them all look like clones for example
This is the final version :
I put a green fog but under the water, now the water looks wasted
I add more pipes and the dr krank lab on the sea I add more details :
http://www.planetquake.com/here/maps-et.htm
there’s only a fileplanet link I will send a mail to Berzerkr.
It’s really nice to hear you were still fine tuning the map.Great Movie. Great Ideas. Also can I get your help with my map???
I’m gonna download now just to see the fog man
My local favorite pubbing server fears this map file will cause “hunk meg errors” and loyal players will not join. Are “Spidey’s” worries warrranted???
Well I’ve just tested it, and I really like your map.
It was quite a challenge to use this movie as reference.
There are still some things here and there to fix or to make better, but it’s ok.
It is well designed and fun to explore.
I don’t know yet about the gameplay in multiplayer, but I hope it’s going to work.
One thing that could be improved : indicate very precisely where is the obj on the command map. As the map is a bit mazy, it would be useful.
And the bridge is a bit strange comparing to the building’s design.
PS : i like the beach with the seamines on it
just like in the movie.
We have it running on our server and some people say that it is too hard for axis to get out of first spawn (before they blow the city wall) because they have to run through the allies spawn. Other than that it seems to be going down really well
Well done
well I know for spawning : there was a fisrt spawning : I’ve played the map first in a lan party and the map was too esay for the Axis players so it’s support litlle opening for axis engineer. I worked on that… So if I must change the spawning I can also make it (in the same time I can change the bridge). But this version is at its final built.
What is your server adress ?
I don’t know what you mean when you say " indicate very precisely where is the obj on the command map" ET make itsefl no ?
I think what he means is “Where the Hell is the Objective”? Or maybe that is just what I mean 
I spent 15 minutes trying to find the Warplane plans and gave up in the end because I couldn’t find them. I look in the command map but it is not there. I found the radio at the top of the boat…but WHERE are the Warplane plans? I assume that I need to find plans and take them to the radio (like in ET Beach?)
It would be nice if in your command map, you have Icons for both the Warplane plans and the Radio. That would make it easier for players to learn the map.
SUGGESTION fo lowering the size of your file
Your sounds are great but it is not necessary to have so many large files.
So with all the sound downsampling, you can reduce the PK3 from 17megs to 7megs total. The map will be much more popular on servers too
If you need help with down-sampling the sounds, I can do it for you and send you the new file.
Nice work on the map ambience, it feels very “different”