Chris Nichols - Vancouver 3d artist


(Porkpie Samurai) #1

Hi my names Chris Nichols. Im a modeler/texturer based in Vancouver and have been working in the film and tv industry for 3 years. Im wanting to migrate to games and am really inspired by the work Splash Damage does.
you can check out my recent art here.
http://porkpiesamurai.cgsociety.org/gallery/832207/
thanks


(Nail) #2


(system) #3

Howdy Porkpie Samurai,

nice pictures you got there, really stunning. Did i see Matt Damon there ? :slight_smile:

Enjoy your stay :slight_smile:
Dutchman.


(Cambodunum) #4

just awesome …

greetz Cambo


(Paul) #5

welcome & dude you’re good!


(shagileo) #6

Welcome aboard !

You say you have been working in the television and film distribution, for which products did you work?


(Pegazus) #7

Greetings Sir! :slight_smile:

@Shag One most be Impact as it is mentioned on the portfolio.


(Nail) #8

“Invictus” was mentioned


(shagileo) #9

I see
Sorry, didn’t find it at first sight; thanks for the info


(Pegazus) #10

[QUOTE=shagileo;204596]I see
Sorry, didn’t find it at first sight; thanks for the info[/QUOTE]

Don’t worry about it :slight_smile:


(Porkpie Samurai) #11

Thanks for the warm reception guys. Yeah Invictus was the last film I worked on. That and Airbender.


(Nail) #12

You’ll be happy to know there’s a Canadian presence at Splash Damage
http://www.splashdamage.com/node/77


(Porkpie Samurai) #13

awesome!
I love Laurel Austin’s work.:smiley:


(MoP) #14

Dude, haha, hey!

I saw that cute little Cthulhu guy get top row on ZBrushCentral recently and I showed it to Laurel, we both love it. You have a bunch of nice stuff in your portfolio too.

Didn’t realise you had registered over here, very cool :slight_smile:

Done much lowpoly work? It might be an interesting process to take your completed Beast of Burden model, do a game-res lowpoly for it, unwrap it, and bake everything down (diffuse, normal-map, specular) from the final textured highpoly mesh - basically meaning zero new texture work needed, since it’s already done :slight_smile:

I know they did that for some of the characters in Assassins Creed - basically finished highpoly cinematic versions, textured in ZBrush and Photoshop with ridiculously high-res textures, then just baked down to lowpoly for the in-game versions. Seems to work pretty well and means you can have a very scalable texture resolution in the end (although it doesn’t really allow for fine-detail texture painting as much and I suspect it may take longer than the “traditional” method in many cases).

Either way, welcome to the forums, looking forward to seeing more work from you. Make a tapir! :smiley:

Edit: Oh, and if you want game art help, inspiration and critique, check out Polycount: http://boards.polycount.net !


(Porkpie Samurai) #15

Thanks very much for the compliments and so pleased to hear you liked my Cthulhu.
Thats so neat that Laurel liked it too :slight_smile:
Thanks for the suggestion about low polying my beast of burden. I think i might try do a concept and take it through to finish game model. I tend to lose interest in a model once its completed and just rather move on to another one.
:stroggtapir:


(Tully) #16

Hey, I saw you on the facebooks! Agree, adorable tiny Cthulhu is wonderful :smiley: Creepy pterosaur bird chick too. I am moderately surprised you have heard of me… crazy internets letting all of us know things.

Do go to polycount for game stuff. Should post that new model there, even! It’s the place all the cool kids are, I hear. I post in there from time to time as well, but I’m not very cool.

Nail, don’t forget Jesh and Neil! Our shiny new UI artist and Lead Level Designer. They are from Canada as well.


(Porkpie Samurai) #17

hey Laurel thanks for the note your work is so awesome. I know it from your concept work for Brink which im really into at the moment, and the work on your site is jaw dropping. I’ll defiantly be posting at Polycount soon :slight_smile:
thanks again:oppressor: