Creating this thread to start a discussion on how maps are decided upon, especially the tiebreaker map.
I think teams should engage in a map selecton & veto process similar to what CSGO does at majors, rather than the deciding map being determined by a coin flip.
Current DirtyCups.gg Ruleset:
2.2 Map Picking
Maps will be picked as follows:
First Round: Highest seed will pick map, the lowest seed will pick side.
Second Round: Lowest seed will pick map, the highest seed will pick side.
Third Round: Lowest seed will pick map, highest seed will pick side.
You can find seeds on the brackets. Highest seed means the lowest number represented on the bracket, and lowest seed is the higher number on the bracket. (Example: #1 is a higher seed then #8)
Proposed ruleset taken from CSGO’s Dreamhack Rules
Article 11.2. Map choosing for a best-of-three (BO3) match
For this type of match format both team captains must respect the following procedure:
- Team B removes one of the 5 maps;
- Team A removes one of the 4 remaining maps;
- Team A picks one of the 3 remaining maps, will be played as 1st map;
- Team B picks one of the 2 remaining maps, will be played as 2nd map;
- The last map will be, if needed, played as 3rd map.
Team A is the winner of a coin toss. The first match will start on the map which has been
chosen by Team A at step 3 of this procedure. The sides will be chosen via a knife round. The last
map will only be played if both teams win one map during the match. For the overtime teams do not
switch sides at the end of a match
Thoughts?