Choosing Cobalt loadouts? Please?


(Sinee) #1

As in the title…

Now that we can trade up to the rarest, highest card bling in the game… is there any consideration at all for allowing us to (gasp) choose our cobalts?

Hypothesis for you: Say I spent an obscene amount of time at an obscenely slow grind to accumulate credits, getting my frankly delicate self brutalized and… and… [b]abused/b in a ridiculous amount of matches over days or weeks to trade up from leads to a cobalt.

Say I… say I hated myself enough to do that.

Or hypothesis number two; say I spent an equally obscene amount of very real money buying elite cases to get a cobalt (six gold cards is going to be at least 25$, and that’s if you’re lucky enough to get golds every time… we all know that won’t be the case).

Say I hated myself enough to do that.

I think either way, you should be able to at least choose your cobalt loadout, much like you can do the bronzes. It’s the top tier bling— the crème de la crème for god’s sake! If you either spend the cash or are a sucker for pain enough to work that hard for it, I think it’d be just dandy as a daffodil if you could choose the weapons as well as augments for all that hard work. Otherwise it’s just a ridiculously high-risk gamble for something you might not find usable/comfortable to your play style or what you had been playing with before (Vas’ PDP/FEL-IX vs MoA for example).

Yes? No? Please with cherries on top? o:)


(Merci1ess) #2

Oh so you mean a person like me? A person who’s been playing for a solid 114 hours and had JUST enough golds to gamble for a random cobalt? Thus being with elite cases that I bought… some cards I didn’t even actually worked for. More precisely around 35$ worth of cases in which, I should add, got 2 cobalts and a few golds out of. Oh but… you’ve guessed it! I didn’t have the mercs for those cobalt cards. So yes, I had 7 gold cards available. One of which I keep preciously being my MoA using Vassili. I tried for a Vassili hoping I’d get that extra sexy bling with my favorite sniper meaning I actually said goodbye to 6 gold cards and 10k credits to get what in the end? That’s right. A PDP which, let’s be honest, isn’t too bad… but not what I wanted. That and a beautiful cricket bat which is really sexy. So, let’s just assume that I was idle in the game for a good 14 hours. I’ll be generous. So 100 hours of playtime and 35$ worth of elite cases for a cobalt card that, quite honestly, doesn’t suit me and which I’m very dissapointed in. Again… 100 hours and 35$. I have 1/9 chances to get the exact card that suits me. Will I have to play this game another 800 hours and spend another 280$ more to be sure to get what I need? I guess that’s the punishment I get for wanting that extra bling. $_$

Edit: So I’ve made some calculations on what it takes to get your Cobalt card assuming you want to spend money on the game. God forbid you wanna look good…

*Note that you can be lucky and get a gold card or maybe even a Cobalt card within these elite cases. But this example is assuming you’ll only get silvers.

Chances of getting a Silver is 80%. Gold is 15% and Cobalt is 5%.

Cases are 5$ each. So it will take you 4 silvers to get 1 gold card. A total of 20$ for a gold card.
It will take you 6 gold cards to trade up for a Cobalt card. A total of 120$ for a Cobalt card. Now note that the Cobalt card you get will be random… Meaning if you’re looking for a specific gun, you have 3/9 chances of getting what you want. Chances of satisfaction may increase or decrease depending on what the player wants. If you’re like me and want a specific loadout with a specific gun… Yeah…


(Sinee) #3

[quote=“vastMall;30950”]Edit: So I’ve made some calculations on what it takes to get your Cobalt card assuming you want to spend money on the game. God forbid you wanna look good…

*Note that you can be lucky and get a gold card or maybe even a Cobalt card within these elite cases. But this example is assuming you’ll only get silvers.

Chances of getting a Silver is 80%. Gold is 15% and Cobalt is 5%.

Cases are 5$ each. So it will take you 4 silvers to get 1 gold card. A total of 20$ for a gold card.
It will take you 6 gold cards to trade up for a Cobalt card. A total of 120$ for a Cobalt card. Now note that the Cobalt card you get will be random… Meaning if you’re looking for a specific gun, you have 3/9 chances of getting what you want. Chances of satisfaction may increase or decrease depending on what the player wants. If you’re like me and want a specific loadout with a specific gun… Yeah…[/quote]
Hmm… brutal. I don’t mind DB’s money-making ventures so much— it is f2p and beta. A means to make revenue to turn into new content is good, but… The thing is, is that I would sooner spend the money for a cobalt if it wasn’t a risk and I could choose. I have no problem investing cash into beta games if I enjoy them (to help out), but since I can’t choose my loadout, I won’t buy any elite cases. I don’t believe in gambling— and I won’t gamble my money for anything other than trying to get the right Beanie Baby out of the claw machine at Walmart.

But! I’m not going to invest the time of working for a cobalt either, because that’s a lot of time/effort spent at a slow grind for credits/lead cases for a coin-flip, which is just as bad (if not worse) to me.
Really hope some higher ups consider this. The cobalt is special 'cause it’s the rarest; if you work for it or even paid for it, it shows hey, I love the f### out of this game and play it to death, or want to support it monetarily… plus they all look bad@ss. But for now, it’s a pipe dream for me. Maybe someday. :blush:


(grandi) #4

I support this. Trading away all my golds for a random Cobalt card which I most likely won’t be using would simply be stupid.


(Sinee) #5

That’s pretty much it in a nutshell, yeah. :smiley: That risk… do they think we’re crazy?!


(Fuze) #6

I totally agree. It’s fine to gamble on lower tier cards because you have the option of trading up. If you have a Cobalt you can’t use or don’t like, you’re screwed.


(Merci1ess) #7

I totally agree. It’s fine to gamble on lower tier cards because you have the option of trading up. If you have a Cobalt you can’t use or don’t like, you’re screwed.[/quote]

The requirements for a random Cobalt is just absolutely insane. With these requirements you should be able to choose the exact card you want. When I play the game and give all my 100 hours of hard work away for something… I expect something that will satisfy me in return. I mean it’s for one god damn merc… How long is it going to take me to get those 3 Cobalt cards I want for my 3 main mercs? It’s insane… Surely something could be done for this.


(Fuze) #8

I totally agree. It’s fine to gamble on lower tier cards because you have the option of trading up. If you have a Cobalt you can’t use or don’t like, you’re screwed.[/quote]

The requirements for a random Cobalt is just absolutely insane. With these requirements you should be able to choose the exact card you want. When I play the game and give all my 100 hours of hard work away for something… I expect something that will satisfy me in return. I mean it’s for one god damn merc… How long is it going to take me to get those 3 Cobalt cards I want for my 3 main mercs? It’s insane… Surely something could be done for this.

[/quote]

When it comes down to it, people put up with the insane rarities of CSGO because you can actually sell and trade the crud you don’t want. Implement the Steam Market for Dirty Bomb and no one would have a reason to complain. Not to say that everything should be for sale. For example, event / promotional loadout cards, like the stuff that Alienware is giving away. Maybe make it so you can’t trade loadouts you crafted but instead can sell those for in-game credits. I dunno… Just anything would be nice at this point. This also gives them a reason to add even rarer loadout cards, thus giving people even more incentive to buy elite cases and do so in hopes they can trade or sell what they get on the Steam Market.


(Disquieted1) #9

Honestly I wouldn’t worry about Cobalt cards. They have no added ingame benefits. I’ve gone to Bronze and started on another card. More cost effective, and I don’t need the rare bling.


(insaneCylinder) #10

Buy the bronze card of the loadout you want, choose it as the first card in the upgrade progress (i.e. the one furthest to the left in the UI) and your new silver card will be the same loadout. This has worked for me all the way from lead up to silver. (and I presume it will work for gold and cobalt too)


(kittenishBlender) #11

I can only agree with this ! :slight_smile:


(giftedStatue) #12

u dirty liar u

glad I did this with lead cards to start with :smiley:


(Sinee) #13

That’s great that you can resist! I’m resisting too… for now. They have no added benefits, correct, but they’re a novelty which people want to own; either for the outfits, the bling, the status/badassery… or to show they support the game monetarily or just that they play it to death and have worked for it.

DB touts Cobalts as the rarest of the rare bling. When something is rare or difficult to obtain (even if it’s entirely superficial), people naturally desire it more (ie, diamonds are just rocks but they’re rare and pretty, so people desire them and throw thousands of dollars away… for a rock!). You can sell a toothpick for a billion dollars if it’s the only toothpick of its kind. It’s a nice little marketing tactic to generate revenue in $$$ spent, or (in this case) gameplay hours out of the userbase.

Gamblers fall right into it. Some people are able to resist the temptation of the novelty better. :stuck_out_tongue: But, since Cobalts are a rare thing that exists in DB (they wouldn’t exist if the creators didn’t want you to desire them), I’d be happy to sucker into it to show my support, but only if I could choose my loadout after all that hard work was said and done.


(Sinee) #14

Being able to sell/trade things like this is a common-place thing in most other games with a “mystery prize” sort of gimmick like this. Actually, I find the fact DB doesn’t let you trade or sell ‘cards’ bizarre (isn’t that a big point of card collecting in the real world?).

Trading cards generally seems like a great idea, especially in a system of random chances. Would be a great idea for the community.


(insaneCylinder) #15

u dirty liar u

glad I did this with lead cards to start with :smiley:
[/quote]

Well I know for a fact it has worked on at least two occasions before but now I tried from silver to gold and it didn’t. Such BS!


(watsyurdeal) #16

What I don’t get is why cards needed increases as you go up.

Like 4 bronze for a silver, 4 silver for a gold, and 6 gold for cobalt???

Wtf?

Just make it 3, the credits needed for the trade up is enough of a price as it is.