[QUOTE=pulley;438722]Cool thx. Hope this shows what i mean 
[/QUOTE]
where you have marked the ev as hard, have you tried using the right route over the bridge and jumping down.
defence dont push much across the bridge , if they do they are weaker on the other side.
or run around garage and move up the left against the wall and nade the short alley they hide in.
also if there is only 1 engineer on attack this will account for most holds here.
i dont think its a map issue just people need to figure out different ways to counter the defence.
i had suggested a tunnel there a while back, i think it could still improve things. as well as being a nice chokepoint that doesnt have an ev blocking it would offer a nice option maybe
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regarding the last area, i originally hated this section but the work that has been done on it has improved it greatly.
especially with the left side optional route. i actually love this part now. that’s not to say it couldnt get better.
BTMPL point about a longer transmit time is very valid as when attack arrive with the core at a certain distance to the transmit point then its already game over. the transmits are very quick.