CHERBOURG BETA 2


(kommando) #1

CHERBOURG public beta 2 is out. Fully functional though I’m still working on the framerate. Lots of new goodies in the map (constructables, etc.).

This BETA will run until the FOREST BETA is released. A final version of BEACH will be released at the same time entitled “1944 BEACH”.

enjoy :chef:

http://voiseymms.com/kommando.htm


(system) #2

o yeah Kommando GOOD map :chef:


(lennyballa) #3

pff, you should work on 1 map at a time, you seem like you wanna rush or somthing.


(G0-Gerbil) #4

I’m not convinced that a complement from Sin is actually a good thing…

Anyway, keep it up, but as lennyballa says, don’t try to outdo yourself - and I wouldn’t count of releasing an entire campaign, because people will pick and choose what maps of yours they run :slight_smile:


(poorme) #5

I’ve noticed issues that are not fixed and i told you here : http://www.splashdamage.com/forums/viewtopic.php?t=4070

And particularly :

There are many other impossible architectures :

  • flying stairs in another building (the highest, with many floors)
  • a flying ponton : some pillars are useless
  • too much copy/past, always the same tecture for each step in stone

I try to create some screenshots this evening.


(kommando) #6

Thank you very much poorme. You have given me a lot to consider. Particularly the geographical info regarding the ocean/canal. As far as the command map issue - its proving to be very frustrating to solve the whole “change the flag-marker” problem anyone have any tips?

(and yes, I agree the command map is piss-poor).

Again, your advice is very much appreciated.

:chef:


(Mean Mr. Mustard) #7

I think you just have to ‘alertentity’ the spawn location targetnames when a flag is captured - at least this is what I remember fixed mine…

Here’s part of my script from the ‘flag’ entity…

	trigger axis_capture
	{
		accum 0 abort_if_equal 0	// Axis own flag already
		accum 0 set 0
		wm_announce "Axis reclaim the Forward spawn"
		setautospawn 	"Front Spawn" 	0
		setautospawn 	"Allied Spawn"	1
		alertentity	front_alliedspawn
		alertentity	front_axisspawn
		alertentity	front_spawn
	}

	trigger allied_capture
	{
		accum 0 abort_if_equal 1	// Allies own flag already
		accum 0 set 1
		wm_announce "Allies captured the forward spawn"	
		setautospawn 	"Axis Spawn" 	0
		setautospawn 	"Front Spawn"	1
                alertentity	front_alliedspawn
		alertentity	front_axisspawn
		alertentity	front_spawn

	}

(kommando) #8

Thank you very much, I beleive that will work.

:drink:


(poorme) #9

Here are the screeshots :


(lennyballa) #10

lol, in one of the pics, with the long street, the 1st one it syas “you are near tower” LOL!


(kommando) #11

Thanks for all the help guys, look for new Beta Sunday night, lots of changes as I have invested quite a bit of time into this map.

I hope to give you all credit on the final release of this map let me know via e-mail if you want your name included in the release credits.


(poorme) #12

Thank your for the credits,
just add a “Thank you to all beta testers” in the readme.txt :cool:

If you want, before releasing the new beta, send me via “Private Message” the link to the new beta, so i can check this release before.