Chateau Horizon Question


(chavo_one) #1

Hi all. I was sent in this direction from the planetwolf forum to see if anyone here had some insight into my question.

I was wondering how the horizon was done on the chateau map. The detail I’m wondering about can be seen from the outdoor axis spawn point. If you go to the west wall and jump, there is a tree texture that runs between the terrain and the sky. I can’t find the texture in the .pk3 files. Any ideas about how this was done and where the artwork is?


(Wils) #2

Looks like textures/tree/tree_m02s from tree.shader to me, stretched to approximately double the width.


(chavo_one) #3

Thanks Wils. It was the stretching part that threw me off.