I’m seeing a lot of dislikes on the sticky mines, which is completely understandable. Feels like a very utility based defensive player and can be really fun to play. Obviously, the receiving end isn’t near as fun as the giving end with this character.
Depending on where you place these stickies and such sometimes, they can’t even get a kill, but they do a great job at dealing massive damage to help. But, if placed and hit properly, you can literally have one player thwart a pretty decent push and really punish a team.
I was trying to think of counters for these sticky mines with another added character in the future, that might help beat a team that likes to use an over abundance of splashy damage characters. We are just at the beginning of whats to come over a long period of time, so it’s really cool we get to work with each character at its infancy.
His shotgun is fun with his abilities, you have to play close quarters, so you lose a long range ability for a strong CQC presence, which is a little give an take I think, that I like. His secondary is nice, but obviously has decent fall off at range and doesn’t have an extreme amount of bullets, so it helps with finishing off groups.
There is a lot you can do with this guy on different parts of the maps and a lot you can’t do with him on certain parts of maps, so it makes it fun to see how you can best use him in what scenarios and situations.