The forum is quite dead at the moment because of a lack of new information, so I decided to open up a discussion about something that has proven to be controversial in the past.
There’s a lot of questions that can be asked:
Will there be character progression? (Persistent level, unlocks)
Do we want it or rather how do we want it?
Do you want to see detailed personal statistics, global statistics, map stats, server stats if there’s dedicated servers, … ?
Do we want a public ranking system, if so, how do you determine skill?
Personally I’d like to see a system ingame like W:ET. Getting levels for just playing, increasing your battle sense, light weapons and class attributes.
However, I’d love to see detailed stat tracking for me personally. This includes playtime, won and lost matches, objectives completed, accuracy, … The only problem I currently see with this is that some people will obsess over stats rather than playing the game as it should be played. (The typical K/D ratio being the devil here)
This KD obsession could be easily overcome if there’s a global ranking system based on overall skill. I don’t know how to determine skill in an objective oriented game. The main problem I see is that there’s different kinds of players who contribute in a different kind of way to the team, without getting lot’s of points or kills or whatever. (Just distracting a team from the main objective by forcing them to deal with you is a good example of what I mean)
But a ranking system causes problems as well. What if there’s dedicated servers with certain mods that allow you to “cheat” the system. (Let’s say, triple recharge rate on medpacks --> Medpackspam) We can’t go back to ranked/unranked servers. This failed in the past and this doesn’t encourage the use of community created content.
I could go on and create a bigger wall of text, but I’m not going to do that. I’d rather jump in the heat of the discussion.
TLDR: What do you want see regarding unlocks, stats and character progression? Personally I’d like to see these things implemented IF SD can overcome the problems that such systems create. I wouldn’t mind if they don’t include them if this makes the overall game experience better.
