I’ve never been one to get excited about character custimization in games. I usually move a couple bars around to adjust the facial features for a few minutes and then I’m in the game in a matter of moments.
Brink on the other hand…I’m excited about. Besides the near limitless possibilities, it sounds like the art team at SD really took to the time to make something original.
Here is a story at IGN (who I’m not a fan of…but I digress) where the interview Olivier Leonardi regarding the artistic design of Brink:
Most interestingly, here is a quote that got me real excited:
Thanks to the powerful customization system we developed, we were able to mix and match every single item of clothing with our three different body types. With each item offering about 10 different colour themes, our system allows millions of combinations and players will be able to build a very unique looking character without compromising the style of the game.



