[QUOTE=tokamak;375717]I fully recognise the issue you’re trying to solve. Brink’s customisation is pointless because there isn’t really much substantial difference between the possible builds.
Your idea is an explicit restriction though, and it would go a long way in solving it, it’s not really nuanced and definitely not elegant. It shouldn’t just be a cut and dry choice in class, that’s too simplistic in the other end. Like Horse said, simply increasing the costs would be much nicer.
My idea would be to make rank 1 abillities cost 1 coin, rank 2, two coins and rank 3 three coins. That way people can have all rounder builds with the rank 1 abilities but if they want higher ranks they’re forced to chose between the classes.
It’s definitely silly that you can have a character with the highest ranks for each class.[/QUOTE]
Yeah, this would work for me too. You understood my point. I wasn’t looking to restrict just for the sake of it.


