Chapel Last, Sight Lines, Spawn Issues


(LifeupOmega) #1

Surely the designers know the issues by now? Chapel Last for defenders is a nightmare in terms of map design: a sniper can pick people off as they make that long, open run to the ramp, artillery and air strikes completely destroy the spawn as it’s open to the sky, and there’s only two ways out, and both can be covered with little effort.

Please tell me something is being done to rectify this. I loathe defending on this map for this reason. It’s not fun at all because as soon as you’re pushed back from the ramp it’s a pain to get back out.

There really needs to be some buildings back at spawn with reliable cover and more exits from the spawn.


(Fleshpound) #2

I agree.

Chapel part 2(that with EMP) needs little rework.


(Ardez1) #3

Did we need a third topic for the same issue ? o.O


(Kalbuth) #4

Not sure it’s the same, some are complaining about Chapel first obj being spawn-campable by the defenders, another one is complaining Chapel last objective for the attackers is going past the defenders spawn making it stupid hard, and this one is complaining the opposite, that it makes the defenders job impossible…


(Ardez1) #5

@Kalbuth

Then it sounds like it should be a counterpoint in the other thread. We don’t need a thread for every side of an argument. We need one thread with all arguments presented. If somebody wanted to reply to this thread all they would have to do is copypaste from the other thread instead of presenting new thoughts/suggestions/complaints.


(Noxia) #6

Chaplawl