Surely the designers know the issues by now? Chapel Last for defenders is a nightmare in terms of map design: a sniper can pick people off as they make that long, open run to the ramp, artillery and air strikes completely destroy the spawn as it’s open to the sky, and there’s only two ways out, and both can be covered with little effort.
Please tell me something is being done to rectify this. I loathe defending on this map for this reason. It’s not fun at all because as soon as you’re pushed back from the ramp it’s a pain to get back out.
There really needs to be some buildings back at spawn with reliable cover and more exits from the spawn.