Dealing with the cart on both sides is the least fun thing I can remember of any objective based game I’ve ever been into. If you’re attacking you deal with constant arty/airstrike spam, which might be alright if that didn’t shut down the cart almost instantly, requiring another lucky 20 seconds or so repairing it.
The entire map seems to have been designed to be most one sided defense. The defenders have incredible cover leading to great angles all around and attackers have nothing but constant chokepoints and then no cover at all. The last objective stands out as particularly egregious with defenders having outstanding cover coming out of their spawn to the side combined with the easily defendable rock right in front of the objective, able to almost surround the attackers at all times crossing this area, all while attackers have to remain a person down so they can carry the emp to the objective. If ever a map needed to be remade entirely, this is it.