1)you can jump inside the red area
2) red area pushes you away and
3)SUGGESTION, putting a box here so you can fire over the wall
4) running across this will cause you to slow and get caught on something
5) map isn’t closed off
6) onto of these boxes and crouch walk into the stair case to move through it, your head will pop out the other side
7) just slide into the wall and move towards the crate and you will be forced down possibly from the wooden railing from the
staircase
8) from the yellow crate jump at the roof to look through it
9)jump onto the door by following the arrows to jump over the fence into that area and you can run outside the map
10) follow the arrows to jump out of bounds
11) props that shouldn’t be solid
12) none of the bells are solids when they should be
13) tape not connected to the van
14) follow the arrows to jump out of the map
15) SUGGESTION maybe make it possible to get through the window, just another way to get the tank
16) knock back when going against the curb
17) arrow points to a texture that shouldnt be there and blocks jumping underneath it
18) walk through to go through the wall
19) walking against the wall throws you around like mad
20) crouch and move towards the wall to get stuck
21) you get stuck when going to close to the left side of the door, most likely caused by the bell
22) double stack to go OOB
23) power box not connected to the wall
24) bells not solid again
25) crouch move into the box to get inside
26) bells not solid, way to effective to be cover
27) not fully connected textures
28) cannopy is not a solid, also you cant move against the wall without getting caught
29) you can hide inside of the garbage
30) crouch move into the bit to hide inside
31) map box comes out to where the line is
32) van isn’t on the ground
33) some srs catching against this wall
34) you will get caught and eventually stuck on the barrier and the other one further down
35)you get caught on the line and you can jump ontop of the darkned area for some reason
36) crouch move into the back of the thing
37) overlapping textures causes it turn black and grey when moving
38) hole in the map
39) going onto the bottom part and youll get caught when your head goes through the wall
40) blank textures
41) walk through the red to move into the wall
42) colliding with something when moving against the left wall
43) SUGGESTION put something at the base of it to allow for smoth movement into the next room
44) crouch into the square to see through the rock to the other side
45) garbage pile isn’t a solid you can hide inside
46) you can hide inside this corner
1)[0607.56] Log: Log file open, 02/20/13 16:25:36
[0607.56] Log: Dumping BugIt data chart at 2013.02.20-16.25.36 using build 8710 built from changelist 16460
[0607.56] Log: MapName: OBJ_Whitechapel
[0607.56] Log: Description:
[0607.56] Log: BugItGo 8220.9902 16997.7891 1890.1617 -1194 1220 0
[0607.56] Log: ?BugLoc=8220.99,16997.79,1890.16?BugRot=-1194,1220,0
[0607.56] Log: —=== GameSpecificData ===—
[0607.56] Log: Log file closed, 02/20/13 16:25:36
2)[0665.85] Log: Log file open, 02/20/13 16:26:34
[0665.85] Log: Dumping BugIt data chart at 2013.02.20-16.26.34 using build 8710 built from changelist 16460
[0665.85] Log: MapName: OBJ_Whitechapel
[0665.85] Log: Description:
[0665.85] Log: BugItGo 8259.0674 17201.9219 1921.6001 -6116 -4588 0
[0665.85] Log: ?BugLoc=8259.07,17201.92,1921.60?BugRot=-6116,-4588,0
[0665.85] Log: —=== GameSpecificData ===—
[0665.85] Log: Log file closed, 02/20/13 16:26:34
3)[0796.25] Log: Log file open, 02/20/13 16:28:44
[0796.25] Log: Dumping BugIt data chart at 2013.02.20-16.28.44 using build 8710 built from changelist 16460
[0796.25] Log: MapName: OBJ_Whitechapel
[0796.25] Log: Description:
[0796.25] Log: BugItGo 7480.5073 17723.7422 1865.5912 -898 -22263 0
[0796.25] Log: ?BugLoc=7480.51,17723.74,1865.59?BugRot=-898,-22263,0
[0796.25] Log: —=== GameSpecificData ===—
[0796.25] Log: Log file closed, 02/20/13 16:28:44
4)[0997.84] Log: Log file open, 02/20/13 16:32:06
[0997.84] Log: Dumping BugIt data chart at 2013.02.20-16.32.06 using build 8710 built from changelist 16460
[0997.84] Log: MapName: OBJ_Whitechapel
[0997.84] Log: Description:
[0997.84] Log: BugItGo 7049.3228 17399.0352 1886.4453 -771 25374 0
[0997.84] Log: ?BugLoc=7049.32,17399.04,1886.45?BugRot=-771,25374,0
[0997.84] Log: —=== GameSpecificData ===—
[0997.84] Log: Log file closed, 02/20/13 16:32:06
5)[1069.52] Log: Log file open, 02/20/13 16:33:18
[1069.52] Log: Dumping BugIt data chart at 2013.02.20-16.33.18 using build 8710 built from changelist 16460
[1069.52] Log: MapName: OBJ_Whitechapel
[1069.52] Log: Description:
[1069.52] Log: BugItGo 6680.8965 17448.2480 1893.4098 -974 15720 0
[1069.52] Log: ?BugLoc=6680.90,17448.25,1893.41?BugRot=-974,15720,0
[1069.52] Log: —=== GameSpecificData ===—
[1069.52] Log: Log file closed, 02/20/13 16:33:18


