Chapel clipping as of 28/2/13


(Volcano) #1

1)you can jump inside the red area
2) red area pushes you away and
3)SUGGESTION, putting a box here so you can fire over the wall
4) running across this will cause you to slow and get caught on something
5) map isn’t closed off
6) onto of these boxes and crouch walk into the stair case to move through it, your head will pop out the other side
7) just slide into the wall and move towards the crate and you will be forced down possibly from the wooden railing from the

staircase
8) from the yellow crate jump at the roof to look through it
9)jump onto the door by following the arrows to jump over the fence into that area and you can run outside the map
10) follow the arrows to jump out of bounds
11) props that shouldn’t be solid
12) none of the bells are solids when they should be
13) tape not connected to the van
14) follow the arrows to jump out of the map
15) SUGGESTION maybe make it possible to get through the window, just another way to get the tank
16) knock back when going against the curb
17) arrow points to a texture that shouldnt be there and blocks jumping underneath it
18) walk through to go through the wall
19) walking against the wall throws you around like mad
20) crouch and move towards the wall to get stuck
21) you get stuck when going to close to the left side of the door, most likely caused by the bell
22) double stack to go OOB
23) power box not connected to the wall
24) bells not solid again
25) crouch move into the box to get inside
26) bells not solid, way to effective to be cover
27) not fully connected textures
28) cannopy is not a solid, also you cant move against the wall without getting caught
29) you can hide inside of the garbage
30) crouch move into the bit to hide inside
31) map box comes out to where the line is
32) van isn’t on the ground
33) some srs catching against this wall
34) you will get caught and eventually stuck on the barrier and the other one further down
35)you get caught on the line and you can jump ontop of the darkned area for some reason
36) crouch move into the back of the thing
37) overlapping textures causes it turn black and grey when moving
38) hole in the map
39) going onto the bottom part and youll get caught when your head goes through the wall
40) blank textures
41) walk through the red to move into the wall
42) colliding with something when moving against the left wall
43) SUGGESTION put something at the base of it to allow for smoth movement into the next room
44) crouch into the square to see through the rock to the other side
45) garbage pile isn’t a solid you can hide inside
46) you can hide inside this corner

1)[0607.56] Log: Log file open, 02/20/13 16:25:36
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(Volcano) #2
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(Volcano) #3
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(Volcano) #4
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(Volcano) #5
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21)[2769.16] Log: Log file open, 02/28/13 21:40:51
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22)[2798.31] Log: Log file open, 02/28/13 21:41:21
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23)[2899.98] Log: Log file open, 02/28/13 21:43:02
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(Volcano) #6
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26)[2972.81] Log: Log file open, 02/28/13 21:44:15
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27)[3045.94] Log: Log file open, 02/28/13 21:45:28
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28)[3241.77] Log: Log file open, 02/28/13 21:48:44
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(Volcano) #7
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31)[4106.33] Log: Log file open, 02/28/13 22:03:09
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(Volcano) #8
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  3. [5118.27] Log: Log file open, 02/28/13 22:20:01
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    [5118.27] Log: MapName: OBJ_Whitechapel
    [5118.27] Log: Description:
    [5118.27] Log: BugItGo 7274.8965 19764.7910 1782.3936 -2020 6923 0
    [5118.27] Log: ?BugLoc=7274.90,19764.79,1782.39?BugRot=-2020,6923,0
    [5118.27] Log: —=== GameSpecificData ===—
    [5118.27] Log: Log file closed, 02/28/13 22:20:01

  4. [5192.37] Log: Log file open, 02/28/13 22:21:15
    [5192.37] Log: Dumping BugIt data chart at 2013.02.28-22.21.15 using build 8710 built from changelist 16609
    [5192.37] Log: MapName: OBJ_Whitechapel
    [5192.37] Log: Description:
    [5192.37] Log: BugItGo 8748.6455 17861.2754 1921.6000 -7237 -20090 0
    [5192.37] Log: ?BugLoc=8748.65,17861.28,1921.60?BugRot=-7237,-20090,0
    [5192.37] Log: —=== GameSpecificData ===—
    [5192.37] Log: Log file closed, 02/28/13 22:21:15

  5. [5501.27] Log: Log file open, 02/28/13 22:26:24
    [5501.27] Log: Dumping BugIt data chart at 2013.02.28-22.26.24 using build 8710 built from changelist 16609
    [5501.27] Log: MapName: OBJ_Whitechapel
    [5501.27] Log: Description:
    [5501.27] Log: BugItGo 9002.7559 20579.2637 1626.3306 -9045 -15849 0
    [5501.27] Log: ?BugLoc=9002.76,20579.26,1626.33?BugRot=-9045,-15849,0
    [5501.27] Log: —=== GameSpecificData ===—
    [5501.27] Log: Log file closed, 02/28/13 22:26:24


(Volcano) #9
  1. [5564.29] Log: Log file open, 02/28/13 22:27:27
    [5564.29] Log: Dumping BugIt data chart at 2013.02.28-22.27.27 using build 8710 built from changelist 16609
    [5564.29] Log: MapName: OBJ_Whitechapel
    [5564.29] Log: Description:
    [5564.29] Log: BugItGo 7607.4473 20516.4512 1773.1362 278 18413 0
    [5564.29] Log: ?BugLoc=7607.45,20516.45,1773.14?BugRot=278,18413,0
    [5564.29] Log: —=== GameSpecificData ===—
    [5564.29] Log: Log file closed, 02/28/13 22:27:27

  2. [5654.16] Log: Log file open, 02/28/13 22:28:56
    [5654.16] Log: Dumping BugIt data chart at 2013.02.28-22.28.56 using build 8710 built from changelist 16609
    [5654.16] Log: MapName: OBJ_Whitechapel
    [5654.16] Log: Description:
    [5654.16] Log: BugItGo 7940.3345 20469.6836 1864.8389 -6387 2154 0
    [5654.16] Log: ?BugLoc=7940.33,20469.68,1864.84?BugRot=-6387,2154,0
    [5654.16] Log: —=== GameSpecificData ===—
    [5654.16] Log: Log file closed, 02/28/13 22:28:56

  3. [5799.46] Log: Log file open, 02/28/13 22:31:22
    [5799.46] Log: Dumping BugIt data chart at 2013.02.28-22.31.22 using build 8710 built from changelist 16609
    [5799.46] Log: MapName: OBJ_Whitechapel
    [5799.46] Log: Description:
    [5799.46] Log: BugItGo 8853.4717 19311.2461 1592.5016 -3255 15487 0
    [5799.46] Log: ?BugLoc=8853.47,19311.25,1592.50?BugRot=-3255,15487,0
    [5799.46] Log: —=== GameSpecificData ===—
    [5799.46] Log: Log file closed, 02/28/13 22:31:22

  4. [6011.43] Log: Log file open, 02/28/13 22:34:54
    [6011.43] Log: Dumping BugIt data chart at 2013.02.28-22.34.54 using build 8710 built from changelist 16609
    [6011.43] Log: MapName: OBJ_Whitechapel
    [6011.43] Log: Description:
    [6011.43] Log: BugItGo 9676.3691 18633.8223 1658.5636 -981 3714 0
    [6011.43] Log: ?BugLoc=9676.37,18633.82,1658.56?BugRot=-981,3714,0
    [6011.43] Log: —=== GameSpecificData ===—
    [6011.43] Log: Log file closed, 02/28/13 22:34:54

  5. [6122.58] Log: Log file open, 02/28/13 22:36:45
    [6122.58] Log: Dumping BugIt data chart at 2013.02.28-22.36.45 using build 8710 built from changelist 16609
    [6122.58] Log: MapName: OBJ_Whitechapel
    [6122.58] Log: Description:
    [6122.58] Log: BugItGo 9872.5244 20260.1191 1657.6002 -2311 22964 0
    [6122.58] Log: ?BugLoc=9872.52,20260.12,1657.60?BugRot=-2311,22964,0
    [6122.58] Log: —=== GameSpecificData ===—
    [6122.58] Log: Log file closed, 02/28/13 22:36:45


(Volcano) #10
  1. [6533.25] Log: Log file open, 02/28/13 22:43:36
    [6533.25] Log: Dumping BugIt data chart at 2013.02.28-22.43.36 using build 8710 built from changelist 16609
    [6533.25] Log: MapName: OBJ_Whitechapel
    [6533.25] Log: Description:
    [6533.25] Log: BugItGo 8393.4766 22946.7324 1592.9937 -3805 -15795 0
    [6533.25] Log: ?BugLoc=8393.48,22946.73,1592.99?BugRot=-3805,-15795,0
    [6533.25] Log: —=== GameSpecificData ===—
    [6533.25] Log: Log file closed, 02/28/13 22:43:36

  2. [6678.09] Log: Log file open, 02/28/13 22:46:00
    [6678.09] Log: Dumping BugIt data chart at 2013.02.28-22.46.00 using build 8710 built from changelist 16609
    [6678.09] Log: MapName: OBJ_Whitechapel
    [6678.09] Log: Description:
    [6678.09] Log: BugItGo 6282.8721 21850.7656 1577.6000 -3280 -16891 0
    [6678.09] Log: ?BugLoc=6282.87,21850.77,1577.60?BugRot=-3280,-16891,0
    [6678.09] Log: —=== GameSpecificData ===—
    [6678.09] Log: Log file closed, 02/28/13 22:46:00

  3. [6721.89] Log: Log file open, 02/28/13 22:46:44
    [6721.89] Log: Dumping BugIt data chart at 2013.02.28-22.46.44 using build 8710 built from changelist 16609
    [6721.89] Log: MapName: OBJ_Whitechapel
    [6721.89] Log: Description:
    [6721.89] Log: BugItGo 6199.3330 22074.6719 1577.6008 -1480 23117 0
    [6721.89] Log: ?BugLoc=6199.33,22074.67,1577.60?BugRot=-1480,23117,0
    [6721.89] Log: —=== GameSpecificData ===—
    [6721.89] Log: Log file closed, 02/28/13 22:46:44

Thank god thats done, is there a more effective way to be doing this? :riflenade:


(Smooth) #11

Awesome stuff!! :smiley:

Do you have any friends you’d want to invite. We might be able to sort you out with a couple of keys.

PM me with some email addresses and I’ll see what I can do :wink:


(Volcano) #12

I’ll get back to you on that smooth waiting on replies from a couple of people


(rookie1) #13

Impressive Volcano !! Are you using Alien tech ? :stuck_out_tongue:
Great job !!
If i can sugest if it doesnt ask more work …you all ready doing a LOTTTS!!!
I personnaly you like more your texts following your SS post …but as you wishes ,do like your confo with …Your work is very appreciated


(Volcano) #14

they sorta do Rookie the first text should be image 1 of the post and so on. or are you asking for 1-5 images to be with
1)you can jump inside the red area
2) red area pushes you away and
3)SUGGESTION, putting a box here so you can fire over the wall
4) running across this will cause you to slow and get caught on something
5) map isn’t closed off

and then the next post will be 6-10 and images

onto of these boxes and crouch walk into the stair case to move through it, your head will pop out the other side
7) just slide into the wall and move towards the crate and you will be forced down possibly from the wooden railing from the
staircase
8) from the yellow crate jump at the roof to look through it
9)jump onto the door by following the arrows to jump over the fence into that area and you can run outside the map
10) follow the arrows to jump out of bounds

, sometime they might be out of place due to me confusing myself, I managed to number them at somepoint then I forgot how to do it again


(rookie1) #15

[QUOTE=Volcano;431640]… or are you asking for 1-5 images to be with
1)you can jump inside the red area
2) red area pushes you away and
3)SUGGESTION, putting a box here so you can fire over the wall
4) running across this will cause you to slow and get caught on something
5) map isn’t closed off

and then the next post will be 6-10 and images

onto of these boxes and crouch walk into the stair case to move through it, your head will pop out the other side
7) just slide into the wall and move towards the crate and you will be forced down possibly from the wooden railing from the
staircase
8) from the yellow crate jump at the roof to look through it
9)jump onto the door by following the arrows to jump over the fence into that area and you can run outside the map
10) follow the arrows to jump out of bounds

[/QUOTE]

yes^^ that what I was thinking …coz I have to count the images to know what the text is refering to what image …but like i said do what your confortable with