Chapel - Attackers Spawn - Easily camped


(Gwarh) #1

“Waring Rage Rant ahead”


You’d think after literally decades of FPS’s and Level design, let alone the excellence Spash Damage has shown with level design in the past (and in Dirty Bomb) that the days of levels with easily camp-able spawns were long gone.

But evidently not

The Chapel Maps Attacker Spawn is easily accessible by the enemy team. Of the 3 exit pathways for the Attackers 2 are easily access in reverse by spawn campers. I just spent my last 15 minutes in game on “Chapel” being relentlessly spawn camped by the Defending team.

Being outplayed and out-skilled by the enemy is one thing, being harvested like wheat is another thing entirely.

Yes it’s a F2P, yes it’s still in beta (I’ve already sunk in a good chunk of $$$ as I love the art/style/game-play), ble bla ble ble blar bloop. But i’ve also seen the amazing video footage of the Spash Damage team analyzing player movement across the maps. Choke Points, Camping Spots, battle zones, etc. Really impressive stuff.

So how does something so basic get through this much testing and level design?


(Mr-Penguin) #2

Do you mean the first spawn or the second one?
I suppose under the right conditions, you can get spawn camped in any map on any place. As an attacker though, Chapel doesn’t seem to be that much of a problem when it comes to spawn camping. Considering the amount of hate Chapel gets though, the devs probably should modify the spawns a bit, especially on the defender’s end.


(Aazhyd) #3

I’ve seen several games in the last couple of days where the attacking team gets spawn camped in Chapel. The warehouse behind the EV is a major annoyance, cos they can put a health station there just out of reach for the spawned guys.


(prettyStake) #4

they already modified it once, the reason is the team imbalance. You could always leave that server and find a better suited one. Fix the team shuffles etc and this shouldn’t be a problem. But hey just my 2gp


(Aazhyd) #5

It just goes on and on. Spawn camping in Chapel. This really needs to be fixed. Defending team should not be able to get in the warehouse behind the EV.


(goodField) #6

They seem, to have implemented a fix… but I’m guessing no one’s seen it. Along the alleyway that runs the back of the Warehouse, the wall is lined with windows. Anyone inside has a hard time firing through them as the profile of the attacker is quite small through them, though the Attacker has a clear view of the entire warehouse.

Defenders have to go around both of the warehouses to even get to this position and it has perfect coverage of the backside of the EV.

Guess its a…

get gud skrub kind of situation.


(Gwarh) #7

It was very much a one sided affair, our team me included were sucking and they were good. But it is also the map imo.

It is the very first spawn I was referring to.

If the defending team is really good, and the attacking team is really bad, the attackers can walk right into the spawn area and stand behind you if they wish shooting you point blank in the back. there is no physical barrier to prevent them from getting to that spot.


(goodField) #8

Its the same with all the other Objective maps though, nothing prevents them from walking into your spawn, and its part of why you spawn in waves rather than individually. If the entire enemy team is there, there’s really nothing that can be done unless something is being done because they’re too busy farming KDR to notice the Objective moving.


(Gwarh) #9

No you’re right goodFleld, good points.

I just wish (and it’s imo stuff) the maps had some way to prevent even accessing the very starting spawn areas for either side.