"Channel memory manager started" message


(rcrowder) #1

Hiya Guys,

Just updated my mod to version 1.41 of the Wolf source, but got a strange problem trying to run the mod.

Had the mod running (with 1.33 changes made) fine, but now with the changes it loads WolfMP and the mod but shows a grey screen and ‘ghosts’ the cursor. Checking the rtcwconsole.log shows the following;

[snip]
Cvar_Set2: fs_game TheLine
Cvar_Set2: sv_pure 0
Cvar_Set2: developer 1
Cvar_Set2: sv_cheats 1
CL_PlayCinematic_f
SCR_PlayCinematic( gmlogo.RoQ )
Can’t find video/gmlogo.RoQ
play(gmlogo.RoQ), ROQSize<=0
Cvar_Set2: r_intensity 1
Channel memory manager started
Channel memory manager started
Channel memory manager started
Channel memory manager started
Channel memory manager started
Channel memory manager started
Channel memory manager started
Channel memory manager started
Channel memory manager started


[/snip]

Can’t find that message anywhere in the mod code, anyone else seen it? or know why it gets printed?

Strange thing is that our menu files don’t try and play gmlogo.RoQ, maybe thats a red herring though.

Cheers, Richard.


(fretn) #2

hi,

does it work without the changes ?

fretn


(rcrowder) #3

Hi fretn, thanks for the reply. Thankfully I use Perforce for RCS (highly recommended) so am able to roll back the changes. Trouble is it does work without these changes.

Another nice thing about Perforce is that it gives a nice *nix diff style change list, so I’m going through that now to see if I can track down the problem.

Again this might be a red herring but, if I put a roq in the video/gmlogo.roq place it does play when the mod starts but still just goes on to ‘ghost’ the cursor and not display the mod frontend, with the “Channel memory manager started” message printing continuously.

More hunting for me…


(Hewster) #4

Hi,

I had this problem when i first updated WildWest to 1.41.

The answer is…

You need to use the new menu files that come with the 1.41 source,
there are several addtions, mainly new options, I suppose you could
track down all the new bits, and copy into your old menu files, but
i decided to modify all the new menu files.

Hope that isn’t too much work for ya… Its taken me 3 days work
so far modifiying all these, and the extra language menus too!.

Hewster


(rcrowder) #5

Excellent, nice one Hewster. Hit the nail on the head.

Took a few hours to make the changes to the menu files, but all back to normal now :slight_smile:

Cheers, Richard.

PS: Sorry it took a while to reply, one week away from submitting a PS2 game to Sony QA, a tad busy at the mo…