Just a quick question from me: Is there any way to change the snow texture (i.e. the atmosphere - snowfall texture) ?
I know that you are able to change the cursor icon and the “objective” icon in maps, but is the same thing possible with snow?
Just a quick question from me: Is there any way to change the snow texture (i.e. the atmosphere - snowfall texture) ?
I know that you are able to change the cursor icon and the “objective” icon in maps, but is the same thing possible with snow?
I believe you can by issuing a remapshader statement inside your level script. Just remap gfx/misc/snow to any other shader you want.
I saw a picture of the map “fountain of youth” and the nice bloom effects (postprocessed I think) gave me an idea. Would it be possible for me to make my snow had that sort of bloom effect?
These are my thoughts:
This is a simple texture that emits light:
textures/quotidian/window2Light
{
qer_editorimage textures/quotidian/window2Light.jpg
q3map_surfacelight 300
surfaceparm nomarks
{
map $lightmap
rgbGen identity
}
{
map textures/quotidian/window2Light.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/quotidian/window2Light.blend.tga
blendfunc GL_ONE GL_ONE
rgbGen identity
}
}

Look at the window to your left. That is the window in question.
Now, the only thing the shader does is actually to blend to textures with eachother (window2light and window2light.blend) intensifying the color and giving it a “glow” like effect. The light itself is added to your map during your compile.
This is the original snowflake shader:
gfx/misc/snow
{
cull none
entitymergable
nofog
//nomipmaps
nopicmip
sort decal
{
clampmap gfx/misc/snowflake.tga
blendfunc blend
//alphafunc GE128
rgbgen vertex
}
}
If I were to use
/remap shader gfx/misc/snow
and add
textures/mapname/snow
could I then (in my own map shader) add two textures that blend with eachother, giving that “glow” effect, but not emitting light?