I’d like to see a little bit of cleanup for the Shooter UI files. For example, there should be a guide towards what each UI object in the game actually means, as well as some level of organization so that players can set up stuff the way they need to. For example…
[spoiler]The health, ammo, and ability cooldown information should be in a subgroup of UI elements. Even if that means putting a line break between those elements and other elements.
Same goes for…
Chat
Objective information
Execution information
Status Effect Indicators
Minimap information[/spoiler]
All of these could go into subgroups, separated only by line breaks or just merely clumped together.
Anyways, if I’m violating the terms of use by changing the position of UI elements, well there’s these threads:
http://forums.dirtybomb.nexon.net/discussion/18447/how-do-i-customise-my-hud
Now that I avoided getting fuck-ups or some other shit (I don’t know if changing my UI elements’ positions is cheating) I want to see what happens with this thread.
