OK…Ive been mapping about a month now, and have made quite a lot of progress thru my first map, and the learning involved, without having to post any stupid questions…until now.
I am trying to create a set of lights (red, amber and green) to relate the status of a mover. Red means its moving, amber its charging for next move, and green it can move again. The mover itself works fine, and doesnt move again until my script says it can…the only problem is the status lights:
From my research, it seemed I should make three script movers, each with one light on and the other two off, and use my scripting to make two of them “invisible” and one “default” as needed…
It does not seem to work, however.
The lights I am using are texture lights…Is my problem because the light from all three lights are being mapped to the surfaces around them during compilation, regardless of their future scripted state, causing the appearance that all three lights are on no matter what happens?
If so, how can I remedy this?
I know the post is lacking in specific info…if you guys need to see my .map or .script lemme know. And thanks in advance for any help.
P.S. (I searched for info on this here, but no luck. The search functions on every forum Ive ever been on are somewhat difficult to get good returns with…)

