changing direction of models


(DeAtHmAsTeR) #1

How do you change direction of models?!?

when ever try selecting and rotating it, nothing happens… :frowning:


(lennyballa) #2

Select it, click N and press some of the buttons like 90, 45, 360 this are the directions the model faces :stuck_out_tongue:


(chavo_one) #3

Or if you want rotation on more than one axis, you must use a key/value pair:

key: angles
value: X Y Z

where X Y Z = pitch yaw roll


(DeAtHmAsTeR) #4

and how also do you make models constructible, ie constructable MG42’s (included the sandbag MG42)


(sock) #5

The Et manual under the section of “New entities” says:

The track key functions like a group name. All entities with the same track key as the func_constructible will be constructed at the same time. This is important if you want players to be warned to leave construction areas during the transparent stage of construction. If you set entities via the script to the transparent construction state then players will not get the warning message for construction.

What this means is that all entities (eg. misc_gamemodels / func_constructible / func_statics) with the same track key will be constructed at the same time. Remember you cannot use misc_models because they are fixed and compiled into maps, they have to be misc_gamemodels.

Another way is to use the script command setstate which allows you to manually change the appearance of entities around the map. (Like some sandbags for example) Look at the fueldump script for examples of the MG42 sandbag constructions. The sandbag misc_gamemodels models are switched by the script.

Sock
:moo: z0r


(DeAtHmAsTeR) #6

you are a genius sock. thanks