[quote=“extravagentBypass;54878”]After playing Arty more and more, I have sort of gotten accustomed to him.
No longer do I want a rework, I just want a few changes:
-10 more health please, ranged harass, especially by the M4A1 is insane. Combined with aimpunch, how am I supposed to do my job?
-Better targeting. It’s a death wish to try and call down a strike on anything really, you have to be very sneaky about it to get anything done.
-Slightly larger radius, damage, and consistency. I have directly landed artillerys on a Nader before, and she wouldn’t die.[/quote]
You want -10 health?! Really?! (Just kidding). His health is right on par with Skyhammer’s, a lot of using Arty right is playing him exactly like how his description describes - from the back, hiding behind a teammate or two. Putting his health up even higher, I think, would start to borderline make him a de facto, plug-and-chug (W + Mouse1) merc, and I prefer challenge of playing him instead.
I understand and have similar experiences with the frustration with the arty itself. I am opposed to switching to 3 charges with slower cooldown - I get the distinct impression SD intended for his arty to be a more persistent AOE vs Skyhammers’, but obviously with less affect per use.
As mentioned before and in other threads, I wish they’d make arty more like other ET’s. What I would rather wish for is that they leave it the way it is, but add two more ticks of damage per strike while increasing the total duration of the strike. This way, it’s still effective for burning down EVs, but also more of an area denial tool rather than the “Target and fire it, hoping you catch someone offguard and immobile” action.