As i read a lot of the dicussions about the maps and agreeing partly i decided to put down my thoughts about LB. It’s only my opinion of course.
Obviously the map borowed the layout and objectives from Goldrush, known from W:ET. There are serveral things which made this level great as it is. First, the map let players go everywhere from the very first spawnwave, except for the final objective. Second, achieving this nonlinear layout with a tank that has to be escorted. This leads to two, sometimes three, stages which are only divided by the traveltime of the tank. Plus barricades that stop it and can create a third stage of defense. Still barricades only block the route of the vehicle and not the players.
Having that written down, LB is missing the freedom of my first point. But looking at the layout it looks possible. :>
Attackers Respawn (blue):
#1 stays the same
#2 moved forward (not really necessary)
#3 moved foward (still on top of the footbridges)
Defender Respawn (red):
#1 stays the same
#2 a bit closer to entrances
#3 prefering the options on the right, plus removing the MG (A)
#4 moved completely to have the first extra way (purple)
Extra ways (purple):
#1 opens a route to the second half of the map, plus an extra attacking way for the last escort
#2 additional way to connect second and first part
#3 additional attacking route thru the defending respawn and entrance to the building for the defenders/attackers
Changed the way the EV follows (B).
Give me your feedback. I don’t know if it’s actually possible to change so much stuff, was just me brainstorming. Cheers.
