Hey there
I might not be the only one who played Battlefield … some might also took a look at the beta.
I just thought about a map with changeable objects.
maybe a bridge that drops after damaging a button.
a blockade that changes from 100% to 50% after 75dmg , to 25% after another 75 damage and completely destroyed after another 75% – thus making a new path or just a not covered spot.
some extras only availible to certain classes.
e.g. a house that crashes after taking a explosion. (explosions)
a hidden path when (wood) burns down for 2 turns (fire // molotov)
a special delivery when a well is filled with water (squirthurter)
a malfunctioning device that is turned on (mysteriously) after hit by electric impuls (port grenade near that or ivans grenade)
a malfunctioning device that might be turned on by any engi (using engi-ability)
a new way when a UAV lifts something up // can’t be used as long as it hangs//lifts there
a hidden button at the bottom that let’s something else explode (when mine planted here)
a damaged NPC that heals you when you heal him (up to 2 times ) for medics.
a tapir-cola automate that heals you after gathering coins from another spot ( walk to point A - loot “coins” … walk to tapir-cola and get one for the coin) up to 5 times(coins and cola ~10 cells apart)
ways only passable for “small” units - when heavy units enter, they lose 2x walk energy and 25hp and the way crashes (strategical use possible) (heavy actually stays on cell before walk)
a fixed turret - uses 3 energy, does 35damage on range 1-7 (!) - usable by soldiers.
a fixed mortar - uses 5 energy does 65 damage on range 10-11 (only 10 and 11, not closer, not further) - soldiers only
a lootable “spyglass” that allows you to watch from the soldiers POV (more fun than usable)
fixed gun-loots. for each class the possibility to get another gun on that map in exchange for the old // swapable back and forth// costs 3 energy at the fixed spot.
a commander-cell to call in extra (1time use) airstrikes/crates
a “happiness fountain” - throw in 1 coin (the currency coins or lootable like tapir-cola) to have a guaranteed headshot (1x per soldiers) costs 3 energy.
a gold box - 3energy for 100 coins after the game 1x only (once for each team, 3energy and a major detour of 1 soldiers)
“monster”(BIG) map with 40 points, a maximum of 10 soldiers.
what do you think?
other ideas?