Is this possible in DB, and if so how do I do it?
change vertical sensitivity
PixelTwitch
(PixelTwitch)
#3
Go into the ShooterInput.ini file (found in My Documents > My Games > Unreal Engine 3 > ShooterGame > Configs) and scroll down to the section headed by…
[ShooterGame.SGPlayerInputPawn]
Find the lines…
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
and then add the following (Speed=##.##) replacing the hashtags with numbers after the aMouseX and aMouseY like so…
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Save the file and all is done.
X = Horizontal Speed
Y = Vertical Speed
Mustang
(Mustang)
#4
This needs an in-game slider, anyone with an expensive mouse can set this in their mouse application, lets not punish players without expensive equipment by keeping this hidden.