change vertical sensitivity


(mccrorie) #1

Is this possible in DB, and if so how do I do it?


(prophett) #2

You can do this with most mouse software.


(PixelTwitch) #3

Go into the ShooterInput.ini file (found in My Documents > My Games > Unreal Engine 3 > ShooterGame > Configs) and scroll down to the section headed by…

[ShooterGame.SGPlayerInputPawn]

Find the lines…

Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

and then add the following (Speed=##.##) replacing the hashtags with numbers after the aMouseX and aMouseY like so…

Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

Save the file and all is done.

X = Horizontal Speed
Y = Vertical Speed


(Mustang) #4

This needs an in-game slider, anyone with an expensive mouse can set this in their mouse application, lets not punish players without expensive equipment by keeping this hidden.


(mccrorie) #5

Apparently not with the G502.

@PixelTwitch, thank you, I’ll try that.