Change the TIMIK-47 to feel like a heavier gun without actually changing its performance.


(SzGamer227) #1

Right now, the TIMIK-47 and the M4A1 are extremely similar guns, both dealing the same amount of damage and having the same magazine size, and very similar fire rates. The only real difference is that the TIMIK-47 shoots slightly faster and is a bit less accurate.

However, the TIMIK-47 is based off of the AK-47, which is reputable for being a slower-firing but more damaging gun. If the TIMIK-47 could be changed to reflect the slower but heavier feel that one would expect without actually changing how it performs, it would feel more like a different gun, which is really all I’m asking ask of it.

Basic math makes it easy to move around its basic stats without actually changing any aspects of its performance (such as damage per second, accuracy, damage per magazine, and magazine exhaust time).

These changes would consist of:

  • Increasing damage from 14 to 16.
  • Reducing its fire rate from 550 rounds/min to 480.
  • Reducing magazine capacity from 35 to 30.
  • Increasing the increase in spread per shot by ~15%.

All of this together amounts to very minimal net change in how the TIMIK-47 would perform. It’s damage per second remains at 128, and its spread increases at the same rate as it does now, and has virtually identical damage per magazine and mag exhaust time.

Thoughts?


(watsyurdeal) #2

Problem is it’d basically be the K 121 with a smaller clip, the rof should be 133 ms instead, 451 rpm.

At least then the increase in spread would be unnecessary.


(sonsofaugust5) #3

[quote=“Watsyurdeal;152147”]Problem is it’d basically be the K 121 with a smaller clip, the rof should be 133 ms instead, 451 rpm.

At least then the increase in spread would be unnecessary. [/quote]

What he said. Lets get the timik changed? Do they even read these?


(SzGamer227) #4

[quote=“Watsyurdeal;152147”]Problem is it’d basically be the K 121 with a smaller clip, the rof should be 133 ms instead, 451 rpm.

At least then the increase in spread would be unnecessary. [/quote]

The way it’s configured in the main post, the TIMIK-47 would perform exactly how it does already, it would just fire fewer, more damaging rounds.

What I hear when you say this is that the TIMIK is already a K-121 with a smaller clip; it just doesn’t feel like a K-121 with a smaller clip.

The way I see it, we can have two assault rifles that feel very similar, or we can have an assault rifle and an LMG that feel kind of similar. I’d rather have the latter for the sake of assault rifle diversity.

Now concerning the possibility of having a fire rate of 450 RPM… it could definitely work, but damage would have to be increased to 17 instead of 16 to keep its DPS the same, and spread would have to be tweaked further. Otherwise, you would end up with a less damaging but more accurate version of the TIMIK, which is exactly what the M4A1 already is.

(Btw, when I say an increase in spread, I’m referring to the amount that the spread increases with each shot. If the fire rate is reduced, the amount of bloom per shot has to be increased in order to keep the overall rate consistent.)


(watsyurdeal) #5

Just out of curiosity, how are you calculating DPS?


(Reddeadcap) #6

[quote=“Watsyurdeal;152147”]Problem is it’d basically be the K 121 with a smaller clip, the rof should be 133 ms instead, 451 rpm.

At least then the increase in spread would be unnecessary. [/quote]

It’d be a smaller ammo capacity K-121, but it’d have a faster reload speed as an alternative?


(sgtCrookyGrin) #7

Just wanna say, the Timik is actually based off of the AK-12 or rather more modern series that fires a round that is very similar to the 5.56 NATO. And technically the 5.56 ammo is better for damage dealing when your enemy is wearing armor since faster flying bullets allows the round to punch through armor and get to your soft fleshy weak skin (keep in mind t hat the mercs and especially Rhino wear armor). But if the enemy is wearing nothing but thin egyptian cotton, then go ahead and use the 7.62 since that round will melt through your guts :P.


(SzGamer227) #8

For the DPS output of a gun while it’s firing: (This is what I mentioned in the main post)

Rounds per minute * Damage per shot / 60

For the overall DPS output of a gun (if it were perpetually fired until its mag was emptied and reloaded):

Magazine size * Damage per shot / (Magazine exhaust time + Reload time)

(Magazine exhaust time = Magazine size * 60 / Rounds per minute)

And if I want to get REALLY analytical…

The average DPS of a gun over the course of an exchange that expends 2 magazines, including the reload time, and also including an estimate for the loss in DPS caused by pausing or firing in bursts during a fight (which is presently included as a 25% increase to magazine exhaust time):

2 * Magazine size * Damage per shot / (2.5 * Magazine exhaust time + Reload time)

(Is there a way to indent lines in a post or am I just stuck with using “>>>”?)