This may sound revolutionary, but I don’t think there should be a situation where it is advantageous to get yourself killed. Spawn timers already do this a bit, but at least they also serve some other function. I would actually get rid of the spawn timers too but I understand they are a tradition in sd games that the competitive community has accepted, and I’m not trying to get that changed
The issue I think is worth correcting is with the supply meter. You start with so many supplies, and the recharge rate is so slow, that often, especially as a medic, it is better for your team if you get killed and respawn with full supplies, than if you put up a fight and try to survive
I suggest simply reducing the amount of supplies and increasing the supply recharge rate for all classes to address this problem.
What are your guys thoughts on this?
***I’m actually ok with getting yourself killed //kill being an advantage when its because your respawning with your team, but I still think it is dumb when it is worth it simply for the supplies.

