Hi all,
I wanna release the Final version of my CTF map Antarctica.
I can’t lay mines in my map so I ask someone to change my terrainshaders.
Can you please add the code =>
sufaceparm landmines
where it has to be…
( on all terraintextures must possible to lay mines)
My terrainshaders =>
textures/Antarctica/terrain_0
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
surfaceparm landmine
surfaceparm snowsteps
{
map textures/snow_sd/snow_noisy.tga
rgbGen vertex
tcmod scale 0.423 0.423
}
}
textures/Antarctica/terrain_1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
surfaceparm landmine
surfaceparm snowsteps
{
map textures/snow_sd/snow_var01_big.tga
rgbGen vertex
tcmod scale 0.423 0.423
}
}
textures/Antarctica/terrain_2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
surfaceparm landmine
surfaceparm snowsteps
{
map textures/snow_sd/mxrock4b_snow.tga
rgbGen vertex
tcmod scale 0.423 0.423
}
}
textures/Antarctica/terrain_0to1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_noisy.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.423 0.423
}
{
map textures/snow_sd/snow_var01_big.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.423 0.423
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures/Antarctica/terrain_0to2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_noisy.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.423 0.423
}
{
map textures/snow_sd/mxrock4b_snow.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.423 0.423
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures/Antarctica/terrain_1to2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_var01_big.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.423 0.423
}
{
map textures/snow_sd/mxrock4b_snow.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.423 0.423
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures/Antarctica/terrain.vertex
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_noisy.tga
rgbGen vertex
tcmod scale 0.423 0.423
}
}
Ow yeeh, and another thing you can add to my shaders if possible…
if I shoot in my terrain, snow has to fly up and that doesn’t happen…
Please HELP ME!
:banghead: Softwar :banghead: