Change my terrainshaders => Mines?!


(Softwar) #1

Hi all,

I wanna release the Final version of my CTF map Antarctica.
I can’t lay mines in my map so I ask someone to change my terrainshaders.
Can you please add the code =>


sufaceparm landmines

where it has to be…

( on all terraintextures must possible to lay mines)

My terrainshaders =>


textures/Antarctica/terrain_0
{
	surfaceparm nolightmap
	q3map_novertexshadows
	q3map_forcesunlight
        surfaceparm landmine
	surfaceparm snowsteps
	{
		map textures/snow_sd/snow_noisy.tga
		rgbGen vertex
		tcmod scale 0.423 0.423
	}
}

textures/Antarctica/terrain_1
{
	surfaceparm nolightmap
	q3map_novertexshadows
	q3map_forcesunlight
        surfaceparm landmine
	surfaceparm snowsteps
	{
		map textures/snow_sd/snow_var01_big.tga
		rgbGen vertex
		tcmod scale 0.423 0.423
	}
}

textures/Antarctica/terrain_2
{
	surfaceparm nolightmap
	q3map_novertexshadows
	q3map_forcesunlight
        surfaceparm landmine
	surfaceparm snowsteps
	{
		map textures/snow_sd/mxrock4b_snow.tga
		rgbGen vertex
		tcmod scale 0.423 0.423
	}
}

textures/Antarctica/terrain_0to1
{
	surfaceparm nolightmap
	q3map_novertexshadows
	q3map_forcesunlight
	{
		map textures/snow_sd/snow_noisy.tga
		rgbGen vertex
		alphaGen vertex
		tcmod scale 0.423 0.423
	}
	{
		map textures/snow_sd/snow_var01_big.tga
		rgbGen vertex
		alphaGen vertex
		tcmod scale 0.423 0.423
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
}

textures/Antarctica/terrain_0to2
{
	surfaceparm nolightmap
	q3map_novertexshadows
	q3map_forcesunlight
	{
		map textures/snow_sd/snow_noisy.tga
		rgbGen vertex
		alphaGen vertex
		tcmod scale 0.423 0.423
	}
	{
		map textures/snow_sd/mxrock4b_snow.tga
		rgbGen vertex
		alphaGen vertex
		tcmod scale 0.423 0.423
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
}

textures/Antarctica/terrain_1to2
{
	surfaceparm nolightmap
	q3map_novertexshadows
	q3map_forcesunlight
	{
		map textures/snow_sd/snow_var01_big.tga
		rgbGen vertex
		alphaGen vertex
		tcmod scale 0.423 0.423
	}
	{
		map textures/snow_sd/mxrock4b_snow.tga
		rgbGen vertex
		alphaGen vertex
		tcmod scale 0.423 0.423
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
}

textures/Antarctica/terrain.vertex
{
	surfaceparm nolightmap
	q3map_novertexshadows
	q3map_forcesunlight
	{
		map textures/snow_sd/snow_noisy.tga
		rgbGen vertex
		tcmod scale 0.423 0.423
	}
}

Ow yeeh, and another thing you can add to my shaders if possible…
if I shoot in my terrain, snow has to fly up and that doesn’t happen…

Please HELP ME!

:banghead: Softwar :banghead: