After reading some tutorials, this is what I came up with following your advice.
At the start of the game, the door spawns as a axis team door. And, when the command post gets built, nothing happens… any idea where I screwed up? Here’s my script… I bolded the relevant lines…
game_manager
{
spawn
{
wm_axis_respawntime 15
wm_allied_respawntime 15
wm_number_of_objectives 4
wm_set_round_timelimit 15
wm_set_defending_team 0
wm_setwinner 0
accum 1 set 0
accum 2 set 0
accum 3 set 0
accum 4 set 0
trigger game_manager normaldoor_cp
}
trigger objective1
{
accum 2 set 1
wm_announce “The Allies have escaped with the recon photos!”
trigger game_manager checkgame
}
trigger axis_object_stolen
{
accum 1 set 1
}
trigger axis_object_returned
{
accum 1 set 0
}
trigger checkgame
{
accum 2 abort_if_not_equal 1
wm_setwinner 1
wait 1500
wm_endround
}
}
escape_obj
{
spawn
{
}
death
{
trigger game_manager objective1
}
}
// ================================================
// ============ NEUTRAL COMMAND POST ==============
// ================================================
// FROM GOldRush Thx SD!!! prefab by seven 2003
allied_compost_built
{
spawn
{
wait 400
trigger allied_compost_built setup
constructible_class 2
[b]trigger game_manager allieddoor_cp[/b]
}
trigger setup
{
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
}
buildstart final
{
setstate allied_compost_built_model underconstruction
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
}
built final
{
setstate allied_compost_built_model default
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
trigger allied_compost_built_model enable_allied_features
enablespeaker allies_compost_sound
}
decayed final
{
setstate allied_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
}
death
{
setstate allied_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
trigger allied_compost_built_model disable_allied_features
disablespeaker allies_compost_sound
[b]trigger game_manager normaldoor_cp[/b]
}
}
allied_compost_built_model
{
spawn
{
wait 400
setstate allied_compost_built_model invisible
}
trigger enable_allied_features
{
setchargetimefactor 1 soldier 0.75
setchargetimefactor 1 lieutenant 0.75
setchargetimefactor 1 medic 0.75
setchargetimefactor 1 engineer 0.75
setchargetimefactor 1 covertops 0.75
sethqstatus 1 1
wm_announce "Allied Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed"
wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
wm_objective_status 3 0 2
wm_objective_status 3 1 1
}
trigger disable_allied_features
{
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
wm_announce "Axis team has destroyed the Allied Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
// *---------------------------------------------------------------------------------*
wm_objective_status 3 0 0
wm_objective_status 3 1 0
}
}
axis_compost_built
{
spawn
{
wait 400
trigger axis_compost_built setup
constructible_class 2
[b]trigger game_manager axisdoor_cp[/b]
}
trigger setup
{
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
}
buildstart final
{
setstate axis_compost_built_model underconstruction
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
}
built final
{
setstate axis_compost_built_model default
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
trigger axis_compost_built_model enable_axis_features
enablespeaker axis_compost_sound
}
decayed final
{
setstate axis_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
}
death
{
setstate axis_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
trigger axis_compost_built_model disable_axis_features
disablespeaker axis_compost_sound
[b]trigger game_manager normaldoor_cp[/b]
}
}
axis_compost_built_model
{
spawn
{
wait 400
setstate axis_compost_built_model invisible
}
trigger enable_axis_features
{
setchargetimefactor 0 soldier 0.75
setchargetimefactor 0 lieutenant 0.75
setchargetimefactor 0 medic 0.75
setchargetimefactor 0 engineer 0.75
setchargetimefactor 0 covertops 0.75
sethqstatus 0 1
wm_announce "Axis Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"
wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
// *---------------------------------------------------------------------------------*
wm_objective_status 4 0 1
wm_objective_status 4 1 2
}
trigger disable_axis_features
{
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
wm_announce "Allied team has destroyed the Axis Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_damaged"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
wm_objective_status 4 0 0
wm_objective_status 4 1 0
}
}
[b]allieddoor_cp // make allied door team only
{
spawn
{
wait 200
setstate axisdoor invisible
setstate allieddoor default
setstate normaldoor invisible
}
death
{
trigger game_manager normaldoor_cp
}
}
axisdoor_cp // make axis door team only
{
spawn
{
wait 200
setstate axisdoor default
setstate allieddoor invisible
setstate normaldoor invisible
}
death
{
trigger game_manager normaldoor_cp
}
}
normaldoor_cp
{
spawn
{
wait 200
setstate axisdoor invisible
setstate allieddoor invisible
setstate normaldoor default
}
death
{
}
}[/b]
boxes_obj
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “The Allies have blown up the Axis ammo depot!”
}
}