ok, some of you must have played ETF by now.
the map ‘Got_duck’ is seriously good fun. http://www.wolfstuff.org has made a challenge to mappers to port it to ET.
can it be done?
ok, some of you must have played ETF by now.
the map ‘Got_duck’ is seriously good fun. http://www.wolfstuff.org has made a challenge to mappers to port it to ET.
can it be done?
yeah thats usefull reply :disgust:
anyway iam not entirely shore how you could do it but one way could be to have the 2 teams take the duck back to the cap point and in the script theres is something like accum0 inc 1 for one team and accum1 inc 1 for the other and at end the one with the most wins not sure how in script you decide whos got the most but if there is a way that could be done.
thats all i can think of iam sure others have go better ideas 
basicaly what you could do it use two global accums that incrament in one every time the duck is brough back when the time runes out that triggers 3 scripts
(for the folowing i will simpily the langedge of the scripts to axis and allies instead of global accums)
{
only run if allied > axis = logical test to see if this script should be run
set the variable controling game winner to allies
end game
}
{
only run if axis > allied = logical test to see if this script should be run
set the variable controling game winner to axis
end game
}
so that is fine if one team has more than the other but if they both had the same then the game would continue regardless of any futher scoring, so we use another script
{
wait 3000
trigger allied_win_test
trigger axis_win_test = this will check if a team should of won
trigger self = this will ensure that every 3 seconds the game will check for a winner after time has run out
}