Chairlifts and jump pads


(Flotsam) #1

I want to know how to make a chairlift like in cortex. Can the whole thing be done using splines and path corners, or is there a better way? Also, does every single chair need to have its own script, or is there some way to make them follow each other? How do you make a script_mover do something like a corkscrew like the tiny tank in chocojump?

I’ve looked at numerous tutorials on how to make jump pads, but I am missing some of the entities required to do so. How would I get those entities, or is there some other way to make a functional jump pad that I’m not aware of?

Thanks in advance for any answers.


(shagileo) #2

Well, the chairlifts of Cortex are done by scriptmovers (or at least they should be)… I’m not skilled in the art of scriptmovers, so someone else has to help you out there.

About the corkscrew: you should take a look at the script file of Chocojump. It’s not a big one and the tank script can be found easily (I think it’s at the bottom of the ‘script page’ ). You’ll notice at the points where the tank makes that corkscrew, there are a few ‘extra’ coordinates written to define the movement of the tank (-> the corkscrew). Try playing with those extra coordinates to suite your desire.


(carnage) #3

Its been a while but I think tank entities can be made to follow each other e.g. the tug in rail gun is actual in two parts. Might want to have a look at the rail gun script or the source map file


(S14Y3R) #4

Use the attachtotrain command on the supplicant chairs to follow a master chair, you should be able to script only one mover, and all others will follow. You need to use followpath with this command. Refer to the Garage doors in Fueldump for reference. Just increase the attachtotrain distance while the main script_mover follows its info_train_spline/_corner.

What does the Cortex script define? can you post some

,  
Are those the only movers you have? 

You could script everything independitely but the more you can streamline, the better everything will work, eh.

That should work. If you don't have any experience with scripting, someone(or me, i'm kinda bored,) can slap something together for you(but it won't be 'slapped together' "Hank Hill")

gl.

Use the incredibly affluent Search to find your Jump-Pad info.  

The train(figuratively) should be easy to put together.