cel-shading


(daz2007) #1

i stumbled upon this map which is full on cel-shaded, i did not know cel-shade was possible using shaders

i was thinking of making a baserace map that is all cell-shaded e.g. baserace-cartoon

any tutorials on cel-shading


(Mateos) #2

Hi Daz,

Only found this one:
http://modsonline.com/Tutorials-read-90.html

Not sure it will be of any help for your entity issue :confused:


(Justice) #3

What’s the map called?


(daz2007) #4

Its is a Quake 3 Map called 13island

http://lvlworld.com/review.php?id=1991

I have Hex Edited the BSP to make it work with ET


(Justice) #5

Dmn nice!

Any chance I could get my hands on the ET version? I have no clue how to edit it :confused:


(NinjaDeer*) #6

2 Trickjump(gamma) maps are made by cell shading too, same author

nicotine
http://www.trickjump.me/dl/Maps/nicotine.pk3
[!]
http://www.trickjump.me/dl/Maps/habba-b2.pk3
not sure if this is the right one though.


(RazorKiller) #7

You need to edit map via hex editor to change BSP_VERSION?? Did you do that in your all maps what you posted here as PROOF that you unlocked BSP_VERSION?

In Dushan’s OpenWolf you can simply copy/add map in ETMAIN folder, HOST game and it will start … No need for edit map and change version.


(Mateos) #8

Like for Omni-Bot you need to edit the first bytes to make it compatible with a different version WAY/BSP.

OpenWolf is coded to support multiple BSP versions, Vannilla ET not.


(daz2007) #9

Here is Link For 13Island that works in Regular Vanilla ET

http://www.2shared.com/file/gJKcvhn1/map-13island.html


(daz2007) #10

[QUOTE=RazorKiller;343018]You need to edit map via hex editor to change BSP_VERSION?? Did you do that in your all maps what you posted here as PROOF that you unlocked BSP_VERSION?

In Dushan’s OpenWolf you can simply copy/add map in ETMAIN folder, HOST game and it will start … No need for edit map and change version.[/QUOTE]

No, I have Build my Own Verion of ET that Unlocked BSP version that i released before Dushan
(http://www.splashdamage.com/forums/showthread.php?t=24891)

I also removed “Power of 2 Scaled Bug” to Make the Quake 3 Textures Work correctly in ET


(reaply) #11

Would be cool if we could have a cell shaded mod that makes the main textures that ET uses cell shaded. :stuck_out_tongue: