Anyone know how to make the ink skinnier?
// ink shader for maps
// to use, add “cel” to shaderlist.txt
// add a “_celshader” key to worldspawn entity with a value of “cel/ink”
textures/cel/ink
{
qer_editorimage gfx/colors/black.tga
q3map_notjunc
q3map_nonplanar
q3map_bounce 0.0
q3map_shadeangle 120
q3map_texturesize 1 1
q3map_invert
q3map_offset -2.0
surfaceparm nolightmap
surfaceparm trans
surfaceparm nonsolid
surfaceparm nomarks
sort 16
{
map gfx/colors/black.tga
rgbGen identity
}
}
textures/cel/no_ink
{
// qer_editorimage gfx/colors/black.tga
// q3map_notjunc
q3map_nonplanar
// q3map_bounce 0.0
// q3map_shadeangle 120
// q3map_texturesize 1 1
// q3map_invert
// q3map_offset -2.0
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
// sort 16
// {
// map gfx/colors/black.tga
// rgbGen identity
// }
}