[quote=“KUST__LunarTM;210311”]TL;DR We need higher retention of skilled players or games will continue to be mostly unbalanced.
[quote=“Watsyurdeal;32474”]Second, there is NO WAY to quantify any of this, at least not in setting such as this. The only way it will work is a ranking system, where will climb and fall depending on our performance, and even then, we need a HEALTHY PLAYER POPULATION for it to work.
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This is what I believe to be one of the majour problems. There are significantly more new players than there are old players, and when new players play against new players, they don’t really learn anything.
Mandatory tutorials, like you mentioned, will definitely help with understanding how the game works and amassing common game sense, but in the end, if players don’t stick around long enough, you’re not going to get a lot of “balanced” matches for the higher tier players.
I forsee that once CMM comes out, four things are bound to happen:
- Low tier players get matched with other low tier players quickly and have a generally balanced match.
- High tier players get matched with other high tier players slowly and have a generally balanced match.
- There aren’t enough high tier players online at one time and matches are either roughly 3v3, give or take, for those players or never actually get to play a match and give up due to horrendously long wait times.
- The system tries to balance out a game of low tier players by adding a high tier player to one or both sides, causing the low tier players to be completely outmatched, resulting in more balance complaints.
I don’t know how well DB’s CMM is going to work with matching players of similar skill, so I’m taking from my experience from playing Battlefield Heroes. If a game was unbalanced towards one side, the losing side would get someone with a higher ELO to try to balance it out, but then that player would dominate and then the other team would get a high ELO player, and slowly over time, the server would change from players under level 10 to players over level 20 to level cap (30).[/quote]
New player need TIME to learn the maps, movings, shootings, guns, mercs abilities. The tactics came at last place. No reason to know the tactics if you cant hit a shit or get lost on map or blow yourself with that nice sticky. You cant learn literally anything in respawning mode (maybe the map by specting the veterans), which is for sure going to hapenned, when lvl 10 will face lvl 30+ (or 140). New players are only the side easy kills for veterans.
This discourage the new players, mostly they ragequit. I can understand that. As the result - with bad matchmaking system the game is loosing potential players. How many players - should be the question for Nexon analytics team. If any.