Casual matchmaking: Veteran's perspective on the newbie experience


(Meerkats) #1

I watch a lot of Dirty Bomb streams, and I’ve been watching some of the new streamers play; I’ve noticed a few things that I would like to leave as feedback on casual matchmaking that perhaps those players can’t voice, but perhaps would if they had any idea what was going on anyway.

A lot of these streamers are at most lvl.8, but are playing casual matchmaking instead of playing on max lvl.5 servers or whatev when they probably should be. The problem is these players are rolling the very default loadout. I’m talking default Aura, default Skyhammer and default Bushwhacker ( free merc of the week ).

Here’s where things get a bit counterintuitive: this problem is exacerbated by team queueing. Let me explain, as I know for a lot of people, team queueing has been a longtime request. A good number of these streamers are either queueing with their friends or their viewers who are typically as new to Dirty Bomb as the streamer, and are therefore all running the same default loadout. Three / four / five / six stacks where every player is running default Aura / Skyhammer / Bushwhacker. That’s a terrible team composition, and makes them incredibly reliant on getting lucky enough to have a random veteran fill for them. In fact, one streamer was in a six stack and therefore couldn’t get a fill at all and lost pretty much every match.

As a result, these streamers and their friends are regularly getting annihilated by more veteran players who have unlocked explosives specialists like Nader and Fragger. A lot of veteran players will automatically respond, Dirty Bomb is a skill game, blah, blah, blah, but hear me out. These players are new: they don’t know anything; when you consider even veteran players would have a rough time if forced to play on a team of say all Sawbonez facing a balanced opposition team, well, these guys are getting reamed.

I’ve heard some streamers complain that they felt helpless against all the explosives and snipers, and another streamer simply say she wasn’t going to come back to Dirty Bomb because her 80 HP ass was getting lit by Javelins and Naders. They’re getting bummed out, they probably don’t know why, and this is all happening in the mode that is supposed to create a better experience.

How is this different than from before? It isn’t, and it’s supposed to be. While I agree casual matchmaking is a welcome step forward for Dirty Bomb, it seems like a lot of the problems casual matchmaking was intended to address aren’t actually being addressed for new players. In fact, casual matchmaking might actually be worse for new players.

Here are some recommendations to help alleviate these problems:

While in lobby, there should be a composition assistant like in Overwatch that will make recommendations so teams can build better compositions. As an example, the assistant might display “Inadequate explosives support” and players can click the label to get a list of recommendations.

Of course, this information is useless to players if they haven’t unlocked those mercs, so there should be a system that permits players to temporarily unlock a merc for free for perhaps a day at a time, and this lease system should be accessible via the composition assistant. Limitations might include only permitting players to lease one merc at a time, only permitting a merc to be leased once per week, only permitting use of the default loadout, etc.

Finally, for new players, max lvl.5 servers should still be the default playmode. Not the exclusive playmode, but having casual matchmaking just shoved in their face presents a false choice.

Anyway, these are just some observations I’ve made, and I thought Splash Damage might be interested.

TL;DR: New players just can’t build the compositions they need to not undergo regular involuntary, non-medical, sphincter enlarging in matchmaking and are are unsurprisingly getting wrecked. This can be addressed by perhaps by implementing a composition assistant, merc leasing and restoring max lvl.5 servers as the default playmode for new players.


(CoctimusPrime) #2

The entire mm system is bunk if you ask me… takes too long to get into matches… too many resets… lopsided matches galore… I would bet that I only encounter a truly balanced match one in 10 matches if that. Sad. I love this game but this mm system will kill it for the reasons you outlined. If new players can’t get over the hurdle, they won’t continue to play it. If veteran players can’t get fun, competetitive matches, they will stop playing. Its really sad because DB has great potential.


(GatoCommodore) #3

@CoctimusPrime said:
The entire mm system is bunk if you ask me… takes too long to get into matches… too many resets… lopsided matches galore… I would bet that I only encounter a truly balanced match one in 10 matches if that. Sad. I love this game but this mm system will kill it for the reasons you outlined. If new players can’t get over the hurdle, they won’t continue to play it. If veteran players can’t get fun, competetitive matches, they will stop playing. Its really sad because DB has great potential.

casual MM is still problematic in many games out there

in R6 siege, Overwatch, warthunder etc.

putting a matchmaking means you will get slower matches but most of the time better balance.

Payday 2 made a better looking server browser (crimenet)


(Press E) #4

@GatoCommodore said:
casual MM is still problematic in many games out there

in R6 siege, Overwatch, warthunder etc.

putting a matchmaking means you will get slower matches but most of the time better balance.

The problem is, matchmaking in DB is just as badly balanced, if not worse, than quickjoin. All it’s really been doing is making it take longer to find a match


(Meerkats) #5

@STARRYSOCK said:

@GatoCommodore said:
casual MM is still problematic in many games out there

in R6 siege, Overwatch, warthunder etc.

putting a matchmaking means you will get slower matches but most of the time better balance.

The problem is, matchmaking in DB is just as badly balanced, if not worse, than quickjoin. All it’s really been doing is making it take longer to find a match

I have no idea why I’m having difficulties organizing my thoughts right now, but I’ll try…

I personally only played eight matches under casual matchmaking, but my impression hasn’t been great. In short, my matches under casual matchmaking just have not felt much different from my prior matches from server browser, except now, I have to wait up to five minutes to find a match.

If Dirty Bomb grows, casual matchmaking will probably have more value, and I want to reiterate that I do believe it is a step in the right direction.

But the point of this post wasn’t to complain about casual matchmaking as a whole, but to specifically highlight issues preventing casual matchmakng from improving Dirty Bomb for new players. Right now, sure, casual matchmaking isn’t putting them into matches with cobalt-level players ( probably ), and that’s good… but now, other problems are becoming more apparent.

In Overwatch, all heroes are unlocked by default; a good composition is always an option. In Dirty Bomb, this is not the case, exacerbated by the pick three system. I’m not saying to change the system; in fact, I prefer the pick three system. That said, new players playing with other new players are not able to form good team compositions because they don’t have access to mercs they need, and that needs to be taken into consideration.


(Pokeking593) #6

@CoctimusPrime said:
The entire mm system is bunk if you ask me… takes too long to get into matches… too many resets… lopsided matches galore… I would bet that I only encounter a truly balanced match one in 10 matches if that. Sad. I love this game but this mm system will kill it for the reasons you outlined. If new players can’t get over the hurdle, they won’t continue to play it. If veteran players can’t get fun, competetitive matches, they will stop playing. Its really sad because DB has great potential.

Yup. Before casual mm and Javelin came out, the server-side mm system seriously needed tuning as matches were ether rolls or shutouts about 10-20% of the time. Javelin adds to this issue quite a bit due to her RL being seriously unbalanced. Combine that and the fact that US (and maybe EU) objective servers are no longer in the server browser and you have a veritable f*ck up by Splash Damage that has made me quite frustrated and unhappy (read: salty as the sea) enough to boycott the DB until they fix their shit.


(Noir) #7

CMM is taking so much effort for almost nothing when server browser should be way enough if SD made servers for everyone:

MAX LVL 10 - Normal servers - MIN LVL 20

And more 5v5 & 6v6. Stopwatch servers are 7V7 which makes no sense.

Bring back MIN 10 to EU please.


(bgyoshi) #8

I stopped reading when you talked about default cards because I’ve been playing since 2015 and I use default cards too

Like, only default cards


(Pokeking593) #9

@DefaultSettings said:
CMM is taking so much effort for almost nothing when server browser should be way enough if SD made servers for everyone:

MAX LVL 10 - Normal servers - MIN LVL 20

And more 5v5 & 6v6. Stopwatch servers are 7V7 which makes no sense.

Bring back MIN 10 to EU please.

Honestly, I prefer servers with 7-8 people per team for any mode as it means if you get someone who is shit that it impacts your team quite a bit less than if you were playing with 5-6 per team.

As for min/max level servers for the server browser, I think servers that make sure those that are new to the game aren’t piled in with those who are familiar to it, but without forcing those who are quite familiar but only decent with the game to be piled in with those who are as good or better than their level indicates. The reason behind this is because your level in this game is only a measure of playtime and does not grant bonuses that would make your stronger as Dirty Bomb is a Multiplayer FPS, not a MMORPG. And if the servers had these level restrictions, more servers overall would be needed to compensate for the division of players (8-16 additional servers per gamemode per region).

Suggested server ranges: “Rookies only” (max lv 7 or 8), “Experienced” (min lv 8-9, no max), “Veteran” (min lv 20, no max) and “Grizzled” (min lv 60, no max).