// ================================================
// ================= BACKGATE =====================
// ================================================
backdoor_activator
{
trigger movedoor
{
trigger backdoor open
}
}
backdoor_stopper
{
trigger stopcheck
{
trigger backdoor stopcheck
}
}
backgate_dummy
{
spawn
{
wait 50
constructible_class 3
setstate backgate_dest invisible
globalaccum 2 set 0
}
death
{
globalaccum 2 set 1
setstate backgate_dummy invisible
alertentity backgate_explosion // Boom^^fx
togglespeaker backgate_explosion // Boom
trigger backdoor putt
trigger backgate_turnwheel stop
trigger backgate_bigwheels stop
setstate backgate_floor invisible
setstate backgate_dest default
wm_announce "^1Backgate destroyed!"
}
}
backdoor
{
spawn
{
wait 50
accum 1 set 1
accum 3 set 0
accum 4 set 0
}
trigger open
{
globalaccum 2 abort_if_equal 1
accum 3 set 0
accum 2 abort_if_equal 1
trigger backgate_turnwheel start
trigger backgate_bigwheels start
accum 1 trigger_if_equal 1 backdoor up1
accum 1 trigger_if_equal 2 backdoor up2
accum 1 trigger_if_equal 3 backdoor up3
accum 1 trigger_if_equal 4 backdoor up4
accum 1 trigger_if_equal 5 backdoor up5
accum 1 trigger_if_equal 6 backdoor up6
accum 1 trigger_if_equal 7 backdoor up7
accum 1 trigger_if_equal 8 backdoor up8
accum 1 trigger_if_equal 9 backdoor up9
accum 1 abort_if_less_than 10
trigger backgate_turnwheel stop
trigger backgate_bigwheels stop
stopsound
}
trigger up1
{
accum 2 set 1
playsound sound/movers/doors/door6_open.wav volume 127
playsound sound/movers/doors/door6_loopo.wav looping volume 512
gotomarker backdoor_pos1 8 wait
accum 1 inc 1
accum 2 set 0
}
trigger up2
{
accum 2 set 1
gotomarker backdoor_pos2 8 wait
accum 1 inc 1
accum 2 set 0
}
trigger up3
{
accum 2 set 1
gotomarker backdoor_pos3 8 wait
accum 1 inc 1
accum 2 set 0
}
trigger up4
{
accum 2 set 1
gotomarker backdoor_pos4 8 wait
accum 1 inc 1
accum 2 set 0
}
trigger up5
{
accum 2 set 1
gotomarker backdoor_pos5 8 wait
accum 1 inc 1
accum 2 set 0
}
trigger up6
{
accum 2 set 1
gotomarker backdoor_pos6 8 wait
accum 1 inc 1
accum 2 set 0
}
trigger up7
{
accum 2 set 1
gotomarker backdoor_pos7 8 wait
accum 1 inc 1
accum 2 set 0
}
trigger up8
{
accum 2 set 1
gotomarker backdoor_pos8 8 wait
accum 1 inc 1
accum 2 set 0
}
trigger up9
{
accum 2 set 1
gotomarker backdoor_pos9 8 wait
accum 1 inc 1
accum 2 set 0
}
trigger down
{
globalaccum 2 abort_if_equal 1
accum 2 set 1
playsound sound/movers/doors/door6_loopc.wav looping volume 512
trigger backgate_turnwheel rev
trigger backgate_bigwheels rev
gotomarker backdoor_pos0 100 wait
trigger backgate_turnwheel stop
trigger backgate_bigwheels stop
stopsound
playsound sound/movers/doors/door6_endc.wav volume 256
accum 1 set 1
accum 2 set 0
}
trigger stopcheck
{
globalaccum 2 abort_if_equal 1
accum 1 abort_if_equal 1
accum 3 inc 1
accum 3 abort_if_less_than 2
trigger backdoor down
}
trigger putt
{
// abortmove
gotomarker backdoor_pos0 10000 wait
setstate backdoor invisible
}
}
backgate_turnwheel
{
trigger start
{
globalaccum 2 abort_if_equal 1
setrotation 0 0 -100
}
trigger rev
{
globalaccum 2 abort_if_equal 1
setrotation 0 0 300
}
trigger stop
{
stoprotation
}
}
backgate_bigwheels
{
trigger start
{
globalaccum 2 abort_if_equal 1
setrotation 0 0 -10
}
trigger rev
{
globalaccum 2 abort_if_equal 1
setrotation 0 0 100
}
trigger stop
{
stoprotation
}
}
// ================================================
// =============== BACKGATE END ===================
// ================================================
seems to be like this:
backdoor_activator is a trigger_multiple which is targeted to a target_script_trigger
backdoor_stopper is a func_timer which is targeted to another target_script_trigger
backgate_dummy is a func_constructible
backdoor is a script_mover moving along the backdoor_pos1-backdoor_pos9 which probably are path_corners
backgate_turnwheel and backgate_bigwheels should be script_movers too