Castle Attack Beta 5 Released


(Northerner) #101

yep, this is one of the best little maps to come along in awhile! im very impressed with it, mainly because
there are so many places that can be reached, but yes, a little more brightness in the axis village and tunnels
would be awesome!

here is a mirror for ya!


(Juno_Who) #102

Well beta3 is all that and more. We played it with 30 on 30 yesterday and the gameplay was awesome. The firefights were moving all over the map. No bottlencks holding up play and causing lag. The brightness is dead on. Needless to say beta3 rocks.

Thank []v[] for the great update to an already fun map.


(iwound) #103

Thanks to all.
Yes i think juno said it all there, beta 3 seems too have hit the sweet spot, i joined in on the first play on his server and the scraps were awsome, the easy access too the dungeon helped a lot. with the cp centering in on the action. looking from the specs view on the map i could see people spread all over the map. It will be interesting too see different tactics developing. No one mining the radio for example. but i did like the axis snipers taking up positions around the village to stop the obj returning.
cheers for the mirror Northerner, i hope you were refering too the beta 2 about the lighting.
I set my et too gamma 1.0 so it was playable at that low setting.
I will leave it for now as i will start my new map tommorow a comp map (hopefully) with a little help. although i always thought i’d make a vid of the map just for a bit of fun.
Sorry loffy the sock didnt make it, i was working till 1.00am to get it finished and i forgot the sock, had too sleep, but will for the final if i ever work out how to do command maps.
:fiesta:


(Northerner) #104

yeah, i havent checked out b3 yet but i was talking about the darkness in beta2
look forward to playing it today!


(iwound) #105

dont forget ya sunglasses, its BRIGHT! :skull:

btw AkiraCorp cool pic of the map.


(AkiraCorp) #106

It’s a beautiful map so it’s a good picture :wink: :smiley:

Friendly :slight_smile:
Akira.


(iwound) #107

Iv made the changes, and also made some more changes to make it worth it.
Added a new bunker passage, a dynomitable wall in dungeon and extra dungeon passage to make defending obj more difficult for axis. Optimized a little, fixed some bugs. Added some other useless stuff.
Should have it complete by the end of the week.
Must remember to add sock’s socks.


(=PoW= Kernel 2.6.5) #108

Groovy !!!


(iwound) #109


Will be releasing ver Beta 5 hopefully sometime this week.

Changes since b3 :

  • Updated Command Map
  • Altered terrain and alphamap
  • Reduced file sizes and removed waste
  • Fixed Memorial CM marker now disappears when its destroyed.
  • Fixed unclipped curve at bunker gate.
  • New tunnel from bunker to castle turrets.
  • Extra passage in dungeon.
  • Dynomitable wall in dungeon.
  • Better access to roof and terrain all round.

Made some alterations too the tops of terrain to give more cover for snipers etc.
The Dynomitable wall is under the monument and just creates more difficuties
for the axis too defend. As with the extra tunnel see pic top left.
Lots of minor bug fixes and alterations.
The full access too the roof should give a lot more attacking and defending options.
Second pic from left, bottom row shows the hill, over looking castle which is now accessible.
New route from axis bunker comes out above the castle gate.

This will be the last ver. Beta 4 blew up Kernels server btw. Should release it when i get back from my trip too Skye.


(iwound) #110

Beta 5
http://wolfmap.gameprophets.com/details.php?file_id=1767

http://www.new-etmaps.de/modules.php?name=New_Maps

http://prison.tibet225.server4you.de/index.php?mod=pdl_downloads.inc&release_id=1290

Btw i didnt mention that at the bottom of the shaft with three ladders in the castle.
I’v put a cushion for bots and people with slippy boots. Find the socks!


(Sippenhaft) #111

all I gotta say is WOW what a map. It looks BIG, but it is actually HIGH…like 3 levels…mountains tunnels, buidings…

NICE attention to detail too.

In our rotation on the SHOCK & AWE server 66.55.159.57:27960

:clap: