Castle Attack Beta 5 Released


(kamikazee) #81

I believe I’ve discovered allmost all pathways when playing locally.

Having a good command map with all tunnels on it could help imo. As I said before, a multi-level command map might help to keep things clear.


(allanon) #82

AHA!!!, secrets in the map, nice :slight_smile:

I just edited my post to add some comments on the bunker so I don’t know if you read that.

And wth is a multi-level command map…there is such a thing?


(iwound) #83

a multi-level command map might help to keep things clear.
ablsolutley right kamikazee , i didnt ignore your suggestion, its just that i cant do it, i’v tried and failed several times, im a psp noob, are you volunteering? i know it would make a big impact but my brain lost a few cells in that bar over the years.


(Juno_Who) #84

Thanks for the great addition to ET maps []v[]. We just got done playing it with 62 players on and the only complaints were from a few CRT monitor players who had to adjust their gamma up as high as 2.4 just to see to play. It could stand some better lighting and hopefully you intend to do that in the final version.

BTW Allies won both times (I did a restart) and didn’t get lost in the tunnels.


(iwound) #85

Hi Juno,
Cheers for givin it a go, Im working on an update now, Youll need sun-glasses by the time i’v finished with the lighting. Have already givin better access to the cave. and removed sewer gate. And I’m seriously considering making this duel objective, giving the axis something to blow up in the village. Love your server juno, always there when i can.

seeya round …


(Juno_Who) #86

A dual obective version of Castle Attack would rock and we would be quite happy bordering on thrilled to do any beta testing for you.

Making it dual would ensure that no “bottlenecks” would happen where the whole Axis is facing Allied in an arty/panzer fest. You already have multiple routes in place so not much more would be needed.

We eagerly look forward to the next version and will continue to have castleattack_b2.pk3 in the rotation until then.

Thanks for making a great map.


(iwound) #87

What do want too blow up then?

Church
Tower
Radio
Helpless rabbit!!

Answers on a postcard …


(CrazyGuy) #88

Steal Socks’ socks ???


(EB) #89

:clap:


(Shaderman) #90

Regarding the file size of your pk3, I suggest using existing vo sounds / wav files (like gold / radar parts for example).


(Loffy) #91

There are some socks on a table in my “Berserk TE”. In a small room, to the right, in a corridor (upstairs) near the stairs that lead down to the secret room.
I made those socks and put them there as a homage to Sock. (Sock is the guy who made Fueldump.)
Use my socks somewhere in your Castle map if you want to. They are in the pk3.
//Loffy


(iwound) #92

I cant get it too work maybe i need some kind of trigger. They just dont smell.


(c22dragoon) #93

Great map! Only thing I’d like to see changed is the lighting, it is quite dark all around the map. I had to ramp the gamma wayy too high compared to all other maps.


(Loffy) #94

func_sock, megalol.


(eRRoLfLyNN) #95

lol :moo:


(iwound) #96

This is Beta 3

Changes since b2 :

  • new route from bunker spawn to cave
  • fixed bunker auto-spawn
  • new access from castle gate too sewer
  • increased lighting
  • removed sewer gate

The fixed spawn should hold it up a bit at the bunker.
Yes I know lighting dont look so nice now but it’s practical.
Theres a few light leaks around and its a bit too bright in places.
If theres no serious bugs in this i’ll concentrate on a final with realistic lighting and

maybe a proper command map.

Have fun. and remember … be careful out there!


(Magic) #97

Great.
Have always liked your map,its special.
Its uploaded to the server - and it will stay ther(to the final arrives).
Good work.


(iwound) #98

Thanx magic, the changes seem to be working, glad you enjoy it.
Big Thanks to Juno too and the Who Crew (mmm rap) for givin it a whirl
Oh the duel obj was a no runner, my brain hurt too much workin out how i would do it.
@errol whens the new album comin out?


(Sonyfan) #99

Great map []v[]! :drink: Its on my server (at the moment beta2). Very much good feedback from players. I install in a one two days the beta3. Jo! However,i will the final! Yeah! :clap:


(AkiraCorp) #100

:notworthy: Good work :slight_smile:

And me, I’m hosting Castle Attack beta 2 and beta 3 on www.et-map.com .

Have fun…
Akira.