Cast light on object.


(badong) #1

Is it possible to specify whether an object is lit by certain lights or not? Meaning if I have a room with many objects (brushes, models etc.) and many omni lights, can I specify which lights light which objects? I know there are cast shadows and receive shadows options but I’m talking about cast light and receive light.


(ydnar) #2

The only controls are _cs/_rs for shadow reception. All lights affect all geometry within their radius, unoccluded.

I suppose you could fake it with invisible shadow casting brush faces between the light(s) and the objects you wanted to prevent being lit, with the right combination of _cs/_rs flags…

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