Hello,
I make a small room with a smaller room in it. I put it in my etmain/map folder and I tryed to run it.
the name of the map is room
I get can’t find room bsp. see photos.
Do I have the map in the right place???
thank you
sadsack
Hello,
I make a small room with a smaller room in it. I put it in my etmain/map folder and I tryed to run it.
the name of the map is room
I get can’t find room bsp. see photos.
Do I have the map in the right place???
thank you
sadsack
Ok I founf a dumb thing I done. So I found the room But there are no textures. see photo:
Does anyone know what I did wrong???
sadsack
are you mapping with a clean installation of ET?
What does it look like in GTK?
Load the map in ET, check up console(`/~).
Any errors or warnings related to TGA or JPG files?
Could you just in case, post a console dump?
Here is the room file. If anyone have the time to look at it and see what I did wrong.
I thank you
sadsack
room file download
http://www.mediafire.com/?gtkmcz833m8ivyz
very small file.
It looks for textures/texture_new/concrete_c07bcmp, check if you have it in the right folder and you start the game with +sv_pure 0?
Loaded map, opened console:
WARNING: Couldn't find image for shader textures/texture_new/concrete_c07bcmp
Apparently you used a texture that doesn’t exist in default ET. Not mapping with a fresh install? When I opened it in radiant it said shader not found everywhere.
Fixed map: (copy and paste into a txt file then save as room2.map)
// entity 0
{
"classname" "worldspawn"
"mapcoordsmaxs" "195 0"
"mapcoordsmins" "0 195"
// brush 0
{
( 192 192 0 ) ( -192 192 0 ) ( -192 -192 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -192 -192 8 ) ( -192 192 8 ) ( 192 192 8 ) battery/sand_disturb 0 0 0 0.5 0.5 0 0 0
( -192 -192 8 ) ( 192 -192 8 ) ( 192 -192 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 184 -192 8 ) ( 184 192 8 ) ( 184 192 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 192 184 8 ) ( -192 184 8 ) ( -192 184 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -192 192 8 ) ( -192 -192 8 ) ( -192 -192 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 1
{
( -192 184 8 ) ( -192 192 8 ) ( -192 192 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -192 192 8 ) ( 192 192 8 ) ( 192 192 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 184 192 8 ) ( 184 184 8 ) ( 184 184 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 192 184 8 ) ( -192 184 8 ) ( -192 184 136 ) battery_wall/wall01_mid 0 0 0 0.5 0.5 0 0 0
( -192 184 136 ) ( -192 192 136 ) ( 192 192 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 192 192 8 ) ( -192 192 8 ) ( -192 184 8 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 2
{
( 192 -192 8 ) ( 192 192 8 ) ( 184 192 8 ) common/caulk 0 0 -90 0.5 0.5 0 0 0
( 184 192 136 ) ( 192 192 136 ) ( 192 -192 136 ) common/caulk 0 0 -90 0.5 0.5 0 0 0
( 184 -192 8 ) ( 184 192 8 ) ( 184 192 136 ) battery_wall/wall01_mid 0 0 -180 0.5 -0.5 0 0 0
( 192 -192 8 ) ( 184 -192 8 ) ( 184 -192 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 192 192 8 ) ( 192 -192 8 ) ( 192 -192 136 ) common/caulk 0 0 -180 0.5 -0.5 0 0 0
( 184 184 8 ) ( 192 184 8 ) ( 192 184 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 3
{
( 184 -192 8 ) ( 184 -200 8 ) ( 184 -200 136 ) common/caulk 48 0 0 -0.5 0.5 0 0 0
( 192 -200 8 ) ( -192 -200 8 ) ( -192 -200 136 ) common/caulk 0 0 -180 0.5 -0.5 0 0 0
( -192 -200 8 ) ( -192 -192 8 ) ( -192 -192 136 ) common/caulk -16 0 -180 0.5 -0.5 0 0 0
( -192 -192 8 ) ( 192 -192 8 ) ( 192 -192 136 ) battery_wall/wall01_mid 0 0 -180 0.5 -0.5 0 0 0
( 192 -192 136 ) ( 192 -200 136 ) ( -192 -200 136 ) common/caulk 0 16 -180 0.5 0.5 0 0 0
( -192 -200 8 ) ( 192 -200 8 ) ( 192 -192 8 ) common/caulk 0 16 -180 0.5 0.5 0 0 0
}
// brush 4
{
( -200 192 8 ) ( -200 -192 8 ) ( -192 -192 8 ) common/caulk 0 16 90 0.5 0.5 0 0 0
( -192 -192 136 ) ( -200 -192 136 ) ( -200 192 136 ) common/caulk 0 16 90 0.5 0.5 0 0 0
( -192 192 8 ) ( -192 -192 8 ) ( -192 -192 136 ) battery_wall/wall01_mid 0 0 0 0.5 0.5 0 0 0
( -200 184 8 ) ( -192 184 8 ) ( -192 184 136 ) common/caulk 48 0 0 -0.5 0.5 0 0 0
( -200 -192 8 ) ( -200 192 8 ) ( -200 192 136 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -192 -192 8 ) ( -200 -192 8 ) ( -200 -192 136 ) common/caulk 48 0 0 -0.5 0.5 0 0 0
}
// brush 5
{
( -192 192 144 ) ( -192 -192 144 ) ( -192 -192 136 ) common/caulk 0 16 0 0.5 0.5 0 0 0
( 184 184 144 ) ( -200 184 144 ) ( -200 184 136 ) common/caulk 16 16 0 0.5 0.5 0 0 0
( 184 -192 144 ) ( 184 192 144 ) ( 184 192 136 ) common/caulk 0 16 0 0.5 0.5 0 0 0
( -200 -192 144 ) ( 184 -192 144 ) ( 184 -192 136 ) common/caulk 16 272 0 0.5 0.5 0 0 0
( -200 -192 144 ) ( -200 192 144 ) ( 184 192 144 ) common/caulk 16 0 0 0.5 0.5 0 0 0
( 176 192 136 ) ( -208 192 136 ) ( -208 -192 136 ) fueldump/fueldumpsky 32 0 0 0.5 0.5 0 0 0
}
// brush 6
{
( -40 160 8 ) ( -168 160 8 ) ( -168 48 8 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -160 48 144 ) ( -32 48 144 ) ( -32 48 136 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -32 48 144 ) ( -32 160 144 ) ( -32 160 136 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -32 160 144 ) ( -160 160 144 ) ( -160 160 136 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -160 160 144 ) ( -160 48 144 ) ( -160 48 136 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -168 160 16 ) ( -40 160 16 ) ( -168 48 16 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
}
// brush 7
{
( -160 48 112 ) ( -160 160 112 ) ( -32 160 112 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -160 48 144 ) ( -32 48 144 ) ( -32 48 136 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -32 48 144 ) ( -32 160 144 ) ( -32 160 136 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -32 160 144 ) ( -160 160 144 ) ( -160 160 136 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -160 160 144 ) ( -160 48 144 ) ( -160 48 136 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -160 160 104 ) ( -160 48 104 ) ( -32 160 104 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
}
// brush 8
{
( -40 160 16 ) ( -168 160 16 ) ( -168 48 16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -160 48 104 ) ( -160 160 104 ) ( -32 160 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -160 48 16 ) ( -160 48 104 ) ( -152 56 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -160 160 104 ) ( -160 160 16 ) ( -152 152 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -160 48 104 ) ( -160 48 16 ) ( -160 160 104 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -152 48 144 ) ( -152 160 144 ) ( -152 48 136 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
}
// brush 9
{
( -32 152 16 ) ( -40 152 16 ) ( -32 56 16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -32 56 16 ) ( -40 56 16 ) ( -32 80 32 ) common/caulk 0 16 0 0.5 0.5 0 0 0
( -32 48 152 ) ( -32 160 152 ) ( -32 160 144 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -40 152 16 ) ( -32 152 16 ) ( -32 120 32 ) common/caulk 0 16 0 0.5 0.5 0 0 0
( -40 160 152 ) ( -40 48 152 ) ( -40 160 144 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -40 120 32 ) ( -32 120 32 ) ( -32 80 32 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
}
// brush 10
{
( -160 48 104 ) ( -160 160 104 ) ( -32 160 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -32 80 96 ) ( -40 80 96 ) ( -40 56 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -32 48 144 ) ( -32 160 144 ) ( -32 160 136 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -40 120 96 ) ( -32 120 96 ) ( -40 152 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -40 160 136 ) ( -40 48 136 ) ( -40 160 128 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -32 120 96 ) ( -40 120 96 ) ( -40 80 96 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
}
// brush 11
{
( -32 48 144 ) ( -32 160 144 ) ( -32 160 136 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -40 160 152 ) ( -40 48 152 ) ( -40 160 144 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -40 56 16 ) ( -32 56 16 ) ( -40 80 32 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -32 56 104 ) ( -40 56 104 ) ( -32 80 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 16 80 88 ) ( -48 80 88 ) ( 16 80 24 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -32 56 104 ) ( -32 48 104 ) ( -40 56 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -40 48 16 ) ( -32 48 16 ) ( -40 56 16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -32 48 -64 ) ( -40 56 -64 ) ( -32 48 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 12
{
( -32 48 144 ) ( -32 160 144 ) ( -32 160 136 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -40 160 152 ) ( -40 48 152 ) ( -40 160 144 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -32 152 16 ) ( -40 152 16 ) ( -32 120 32 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -40 152 104 ) ( -32 152 104 ) ( -32 120 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -48 120 88 ) ( 16 120 88 ) ( -48 120 24 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -32 152 104 ) ( -40 152 104 ) ( -32 160 104 ) common/caulk 48 16 -90 0.5 0.5 0 0 0
( -40 160 16 ) ( -40 152 16 ) ( -32 160 16 ) common/caulk 48 16 -90 0.5 0.5 0 0 0
( -40 152 -64 ) ( -32 160 -64 ) ( -40 152 64 ) common/caulk 48 0 0 0.5 0.5 0 0 0
}
// brush 13
{
( -32 56 104 ) ( -32 48 104 ) ( -40 56 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -40 48 16 ) ( -32 48 16 ) ( -40 56 16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -160 48 16 ) ( -160 48 104 ) ( -32 48 104 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -32 48 64 ) ( -40 56 -64 ) ( -32 48 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -160 48 104 ) ( -160 48 16 ) ( -152 56 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -32 56 144 ) ( -160 56 144 ) ( -32 56 136 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
}
// brush 14
{
( -40 160 16 ) ( -168 160 16 ) ( -168 48 16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -160 48 104 ) ( -160 160 104 ) ( -32 160 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -160 160 104 ) ( -160 160 16 ) ( -32 160 104 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -160 160 16 ) ( -160 160 104 ) ( -152 152 104 ) common/caulk 0 16 0 0.5 0.5 0 0 0
( -160 152 144 ) ( -32 152 144 ) ( -160 152 136 ) awf/floor_m4 0 0 0 0.5 0.5 0 0 0
( -32 160 -64 ) ( -40 152 -64 ) ( -32 160 64 ) common/caulk 32 0 0 -0.5 0.5 0 0 0
}
}
// entity 1
{
"classname" "script_multiplayer"
"origin" "130.000000 32.000000 120.000000"
"scriptname" "game_manager"
}
// entity 2
{
"classname" "info_player_deathmatch"
"origin" "130 24 48"
"angle" "360"
}
// entity 3
{
"classname" "team_WOLF_objective"
"targetname" "Axis_wobj"
"description" "Axis Spawn"
"origin" "-96 112 56"
"spawnflags" "1"
}
// entity 4
{
"classname" "team_WOLF_objective"
"targetname" "Allied_wobj"
"description" "Allied Spawn"
"spawnflags" "2"
"origin" "32 -48 56"
}
// entity 5
{
"classname" "team_CTF_bluespawn"
"angle" "360"
"origin" "130 -94 56"
"spawnflags" "3"
}
// entity 6
{
"classname" "team_CTF_redspawn"
"angle" "360"
"spawnflags" "3"
"origin" "-150 -146 56"
}
Tips:
Good Luck!
EDIT: FYI - the .bak file is a backup of the .map file and thus never needs to be included when you share your map.
About T-Junctions:
http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions
[QUOTE=Mateos;395800]About T-Junctions:
http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions[/QUOTE]
mm that’s a really good example. Nice find!
I have quite some favs about nothing and anything for mapping, when you told him about T-Juncs, since he starts, I saw the question “What’s this” coming
Btw I have not done a lot of T-Juncs optimizations yet even if I know this tut x)
Well I see that you must used textures I don’t have in my textures folder. But I did look at you map and see a few thinks that is not like mine.
here is what i saw
I do have that texture in my texture file that I used in my room. I keep getting shader not found. where would i get the shader that I need?
sadsack
In your Mapping ET shortcut add:
“C:\Bla\ET.exe” +sv_pure 0 +devmap room
See if you have it working
Or try set sv_pure 0 in console before loading it up
[QUOTE=sadsack;395807]Well I see that you must used textures I don’t have in my textures folder. But I did look at you map and see a few thinks that is not like mine.
here is what i saw
I do have that texture in my texture file that I used in my room. I keep getting shader not found. where would i get the shader that I need?
sadsack[/QUOTE]
In GTK press P(preferences) go to settings -> paths
check that it is the correct path mine is:
C:/Program Files (x86)/Mapping - Enemy Territory/
the textures I used are in pak0.pk3 so…
Well at long last I got into my room. But it was black. So I put a light in it and, wow, I have a room(see photo). Now the way I got into the room was I open ET and use ` to get into the console and I then typed in
/sv_pure 0
/g_gametype 2
/devmap room
I could walk round the room, but I did not have a gun or any thing like that. Do I have to make a PK 3 pck to load like the rest of the maps.
Thank you
sadsack
No you don’t have to make a pk3, but you do have to join a team to have a gun 
You also don’t need to do /g_gametype 2
Hi All,
I have no textures in my textures folder, is there a place I can download them???
Thank you.
sadsack:stroggbanana:
P.S. this is the one I need now Textures/skies/skies_sd
What you mean? You want the core ones or new ones?
For core ones just extract pak0.pk3 if you really want them extracted.
For links there’s a sticky thread + Google.
You only need to put new custom textures in the textures folder. It is normal that some textures are missing. If they are all missing then there is a problem occurring with finding or opening pak0.pk3
Ok, I must have some thing wrong, I have no textures, but for one folder, that I put in the texture folder.
Here is where I have all the textures c/program files/et/textures see photo
and this is what I get when I try to use a texture to texture something see photo
Do I have the texturd fold in the wrong place??? or what
Thank you sadsack