Case booster are bull sh!t


(The_N00Ba) #101

Thanks @Randomdeath for bringing up a topic that appears to influence the enjoyment of the game for people. :slight_smile: I know personally pain and negativity can lead to self destruction but I also know it can serve as a catalyst for good things. I just wanted to say thanks for speaking your mind. :slight_smile:


(FalC_16) #102

lets just not close the thread and lets keep it constructive. I realize now this is a topic as I haven’t seen many of these loadouts yet in the game. Considering the event runs from Wednesday that’s at least weird.


(bushyg) #103

Feels like CW event all over again, but now you can also waste credits on shitty boosters that do next to nothing.


(OmaGretel) #104

Even if they do admit boosters are bugged, they probably won’t fix it before monday. So if we are lucky, we will have 2 (work-)days to grind the loadout we want. Pretty disappointing, because Arty is my favourite merc and I will probably not get a good loadout unless I buy cases for cash …


(MarsRover) #105

Exedore on reddit:

The problem here is that it’s very difficult to describe the un-boosted rate, which is we we described the maximum booster rate as we did. It does indeed scale over time (which is actually a regular tick rather than per-match), but we’re not going to be more specific than that, sorry.

We looked into this yesterday after some comments, and everything looks to be working as intended.

It was said that 10 boosters = 30 % chance per game. Exedore also said:

The drop rate boost is indeed linear; sorry that we didn’t make that clearer.

Not really true in practice - numerous reports of playing with 5-10 boosters for hours without a drop. I’m now in 99%+ probablity with 3 boosters and still nothing. Same thing for other people.

I feel cheated. It doesn’t work how it was described to us. Unless somehow this forum and reddit have an unproportional amount of extremely unlucky people.


(Runeforce) #106

It’s not an unproportional amount of people, considering tens of thousand are playing pr. day, but it is unfortunate, that the extreme end of bad luck has not been eliminated entirely yet, as it pisses people off. Fixing this should be a top priority, not just in regards to the drop boosters, but the entire rng system.


(Jesus) #107

[quote=“MarsRover;167176”]Exedore on reddit:

The problem here is that it’s very difficult to describe the un-boosted rate, which is we we described the maximum booster rate as we did. It does indeed scale over time (which is actually a regular tick rather than per-match), but we’re not going to be more specific than that, sorry.

We looked into this yesterday after some comments, and everything looks to be working as intended.

It was said that 10 boosters = 30 % chance per game. Exedore also said:

The drop rate boost is indeed linear; sorry that we didn’t make that clearer.

Not really true in practice - numerous reports of playing with 5-10 boosters for hours without a drop. I’m now in 99%+ probablity with 3 boosters and still nothing. Same thing for other people.

I feel cheated. It doesn’t work how it was described to us. Unless somehow this forum and reddit have an unproportional amount of extremely unlucky people. [/quote]

FUCK OFF SD FUCK ALL OF YOU. You are a fucking fraud, you’re a scam. Fuck you you fucking scammer. I hope your death will be painful Im never giving you one more cent. You are never seeing any piece of shadow of my money from now fucking scammer. Not going to be more specific ? You owe us to be specific bitch we are the one who allows you to have a number on your paycheck at the end of the month.


(FlatBeat) #108

One of the devs responded on reddit,could anyone who is in the extreme percentile’s give him a shout and explain your situation?


(Randomdeath) #109

I do see your guys point on leaving the thread open. I do understand why i should. But im sick of getting notification of “dont close thread” “I got boosters and no case, too!” and “fuck sd” its so repetitive. Is there a way to disable notifications or un sub from this thread or something?


(Randomdeath) #110

Also, just posting this here one more time. Vote here http://strawpoll.me/7318679 instead of flooding me with the fact that you did or did not get cases with however many boosters you did or didnt have. I want this to stay open to see how people think of the next rotation and if there are any fixes but for the love of GOD its been said before.


(Jostabeere) #111

Okay. I don’t want to get my pitchfork out, or insult the devs/Nexon, but I have the feeling we’ve been getting a wrong information.
We got told multiple times the boosters were tested pretty much, but I just can’t buy it. 10 boosters = drop rate or normal equipment case BESIDES the actual normal case.
And people with 10 boosters complaining about multiple tens games of no 100% suspect cards can’t just be right. Period. Sure, people are getting the cases, but I get the feeling they are lucky drops and not affected by the boosters. Because of one simple reason: Noone ever had a streak of even 10 games without a normal case. It can’t be real that a different case with THE SAME drop rate as a case EVERYONE gets frequently EVERY 2-4 games can’t be dropped for 10, 20 or even more games. I just can’t buy it, sorry. So tell us what’s the deal @RazielWarmonic and @stayfreshshoe . I just can’t buy “bad luck” on the same drop rates as a case everyone gets every 2-4 games.


(FalC_16) #112

this grind is not enjoyable anymore…especially knowing that I spent 70k on boosters. GG


(Jesus) #113

[quote=“Jostabeere;167347”]Okay. I don’t want to get my pitchfork out, or insult the devs/Nexon, but I have the feeling we’ve been getting a wrong information.
We got told multiple times the boosters were tested pretty much, but I just can’t buy it. 10 boosters = drop rate or normal equipment case BESIDES the actual normal case.
And people with 10 boosters complaining about multiple tens games of no 100% suspect cards can’t just be right. Period. Sure, people are getting the cases, but I get the feeling they are lucky drops and not affected by the boosters. Because of one simple reason: Noone ever had a streak of even 10 games without a normal case. It can’t be real that a different case with THE SAME drop rate as a case EVERYONE gets frequently EVERY 2-4 games can’t be dropped for 10, 20 or even more games. I just can’t buy it, sorry. So tell us what’s the deal @RazielWarmonic and @stayfreshshoe . I just can’t buy “bad luck” on the same drop rates as a case everyone gets every 2-4 games.[/quote]

They wont tell us. Even if there is something wrong theyll fix it when theyll put the next rotation and people will start to drop stuff with booster and theyll be like “see we told you” while in fact it was bugged all along and we will be screwed if we wanted some nader or sawbones. Im really starting to get mad and hate them now. Of all the way to make me mad they choosed the worst inefficient grinding and non transparency. After all the money Ive thrown to this game I’m disgusted. I wont spend a cent anymore. It just cant be badluck thats just plain bullshit. SD seems to forget we are the reason there is something on their paycheck at the end of the month.


(MarsRover) #114

I PM’ed Exedore on Reddit. He said he’ll check my account on Monday.

If it turns out there’s something wrong I just hope there’s going to be compensation proportional to efforts. I’m now on 4 boosters but I originally planned to buy only 2 for each card. 6 percent (and change) chance is fine for me, I can wait. As of today I’m pretty sure I should’ve gotten 2 cards with 2 boosters each with >90% certainty, if they worked as advertised. By Monday I would be well on my way for a third or fourth one. This week is particularly important to me. I like 3 out of 4 mercs and the last one (minemonkey) is not that bad. I wanted to spend majority of my credits on boosters to get event skins this week :frowning:

SD has been good on this before, I hope they continue to do that.

Edit:
the poll is jaw dropping:
53/74 people with boosters that have boosters and not a single drop
2/74 people with boosters with a case drop


(Jesus) #115

Exedor on reddit:

quote of another reddit user:"on that note is is possible to clarify what 'regular tick' means? to me it sounds like spamming matches won't help increase rates, but we just need to patiently wait some time for the rate to increase."

Exe: ‘‘It’s all calculated by in-match time. Overall, you’re actually better off playing longer matches because you spend less time in menus and in between matches.’’

So on top of buying boosters you have to play apparently a life time since those last 4 days didnt drop anything for me even though i had 4 boosters and im now at 6


(MarsRover) #116

[quote=“Jesus;167365”]Exedor on reddit:

quote of another reddit user:"on that note is is possible to clarify what 'regular tick' means? to me it sounds like spamming matches won't help increase rates, but we just need to patiently wait some time for the rate to increase."

Exe: ‘‘It’s all calculated by in-match time. Overall, you’re actually better off playing longer matches because you spend less time in menus and in between matches.’’

So on top of buying boosters you have to play apparently a life time since those last 4 days didnt drop anything for me even though i had 4 boosters and im now at 6[/quote]

What he says now is straight up contradictory to what was said earlier:

  1. 10 boosters = drop chance per game same as a regular case
  2. booster effect is linear
    That’s the info we got and based our purchases on. Period. I converted 200k credits to cycles based on that. I did that to buy boosters (of course also trinkets and the culprit case). I sure as fuck won’t be spending them on 350 cycle 1% cases.

(ChaoticElf) #117

Bit the bullet and went up to 9 boosters today, from 4 on Thursday and no event case yet :(. Tonight will probably be my last hard grind to get something to drop, otherwise SD has got my $5 for a neat trinket and I’m checked out of the event. I dont know if it’s due to increased playtime, but I feel like I’m getting normal cases alot more than usual at least…

Edit: Bumped it up to 10 and finally got a case maybe 4-5 games later


(Rjsto) #118

Have you guys ever played xcom, or divinity original sin? Sometimes even 95% chance might as well be less than 50%


(Nord) #119

Dirty bomb boosters work 99% of the time 1% of time.


(Twoiko) #120

[quote=“MarsRover;167366”][quote=“Jesus;167365”]Exedor on reddit:
‘It’s all calculated by in-match time. Overall, you’re actually better off playing longer matches because you spend less time in menus and in between matches.’’

So on top of buying boosters you have to play apparently a life time since those last 4 days didnt drop anything for me even though i had 4 boosters and im now at 6[/quote]

What he says now is straight up contradictory to what was said earlier:

  1. 10 boosters = drop chance per game same as a regular case
  2. booster effect is linear
    That’s the info we got and based our purchases on. Period. I converted 200k credits to cycles based on that. I did that to buy boosters (of course also trinkets and the culprit case). I sure as @$!# won’t be spending them on 350 cycle 1% cases.[/quote]

I think regular cases are based on time played as well, if that’s the case then it’s not contradictory at all and there’s no reason it can’t be a linear increase. Though none of this explains why people haven’t been getting their event cases yet.